Hooray, Someone Finally Fixed Grim Fandango

Hooray, Someone Finally Fixed Grim Fandango

Lucasarts classic Grim Fandango is one of the smartest, funniest video games ever made. It’s also a drag to play, thanks to its sluggish controls.

One of the first true 3D adventure games when it was released in 1998, Grim Fandango – like another Lucasarts game, the kinda-forgotten Escape from Monkey Island – thought this meant it needed to employ clunky keyboard movement controls.

They were awful, and made moving hero Manny around the screen about as graceful and enjoyable as parallel parking a garbage truck.

Fifteen years later, we’ve finally got a fix, though, with fan Tobias Pfaff modding the game to scrap the 3D controls in favour of a more traditional point-and-click interface.

Tobias, you deserve a medal.

If you want to try it out, Redditor Prezombie has the lowdown:

To play with this yourself, Either clone and build the github project or download the binary here.

Install residualvm and use it to set up Grim Fandango normally.

Copy the file mouse.lab from dists/engine-data into your game data folder (where data000.lab etc. are located), and overwrite the ResidualVM.exe and the SDL.dll with the files in the zip, then run ResidualVM.exe.

It’s a working alpha, it’s playable, but expect bugs. Report bugs to the github.

Now all you need to do is track down a copy of the game itself, since it’s not really available…anywhere.


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