Hey, whaddya know. Titanfall, a good-lookin’ game about giant mechs, was born from good-lookin’ art showing giant mechs.
The images you’re seeing will be part of a book celebrating the game’s art, due out later this month from Titan. You can grab it here. You can also see a flip through of the book from IGN below, which shows stuff like unannounced weapons and, um, giant monsters.
The artists whose work you’re seeing below are Joel Emslie, Manuel Plank-Jorge, Matt Codd, Paul Christopher, Steve Burg, Todd Sue and Tu Bui.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!
Comments
2 responses to “The Human-Crushing Art Of Titanfall”
This game has been brilliant so far 🙂 i cant wait for full release 🙂
Yeah, totally agree. Even my wife who hates every FPS I play sheepishly asked me for a go lol. TBH she just loves stepping on ppl with a titan but if it can spark her interest they must be doing something right.
I’m loving it. I dnt know why poeple are raging about the AI bots, I think they make the game more accesible to everyone. They’re just damage sponges, but they still give you points and kills.