First-person platforming is hard to pull off. It takes lots of planning and fine control to make it work, so Super Mario 64 playing so badly in first-person really comes as no surprise. Still looks fun though.
To make Super Mario 64 work with the Rift, YouTuber Chadtronic used three pieces of software: Dolphin for emulating the game itself, TriDef3D to render the game in… well, 3D, and Xpadder for the controls. Watch him play the game and explain how “extremely impossible” the controls are below:
You can take a look at Chadtronic’s other retro Oculus Rift demos here.
Super Mario 64 Oculus Rift in First Person [Chadtronic@YouTube, via DSOGaming]
Comments
One response to “Super Mario 64 Feels Great, But Plays Like Crap On Oculus Rift”
I think it needs more then just 3 things, it isn’t a first person game and would need a mod or a cheat to make it first person.
I’m suprised it worked with all of tridef’s issues.