It’s been two years since we last showcased the art of James Paick. In that time, he’s worked on projects like Titanfall, so it’s time to take another look.
I love this kind of Titanfall art. Yeah, the giant robots and spaceships are cool, but this environmental stuff does a better job than the game itself of giving you the sense the universe is alive, and not just a series of combat arenas.
You can see more of James’ art at his studio’s site and CGHub page.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
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2 responses to “Fine Art: Titanfall Fish Markets Struggling For Business”
Yeah, if only there was a bloody scenic singleplayer where we could admire the graphics and design for a second.
Those titan designs are a lot better than what made the final product