Bioshock Doesn’t Need To Be An FPS

Bioshock Doesn’t Need To Be An FPS

Isometric RPGs will have an exciting year ahead. Just think about Pillars of Eternity or Torment: Tides of Numenera. Maybe this inspired Chris Bischoff — who’s also about to create his own isometric game — to do a mockup of the underwater world of the first Bioshock and his project, Stasis.

I’d probably play an RPG like this with every class, on every difficulty and do all endings, because it would be so awesome.

Bioshock Stasis Mockup by Chris Bischoff [Statis Adventure Game, Facebook]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


9 responses to “Bioshock Doesn’t Need To Be An FPS”