Seven-and-a-half out of eight ain’t bad, as Meatloaf never sang. Kotaku readers managed to crack almost every part of yesterday’s special 8-part HaiTaku dedicated to 1980s 8-bit classics. If none of it made sense to you, here’s the full solution — including the clue no-one properly understood.
#1
I eat endlessly
in endless corridors of
dark blinking terror.
An easy one to start with. This is a straightforward outline of Pac-Man. (Buried clue: Blinky is the English language nickname for the red monster.) Gooky was the first one to get this right.
#2
My feet become cold.
Those diamonds take forever.
What’s that buzzing noise?
This is a fairly literal description of Pengo, as DrCurlytek correctly deduced. Pengo involved kicking iceblocks, moving diamonds around and killing Sno-Bees — all referenced in the haiku. The Bond/Shirley Bassey reference was purely for my own amusement.
#3
This looks familiar.
This reminds me of something.
Batteries are fine.
It took a while, but Gundamguy eventually clicked that these are all quotes from the classic Seinfeld episode “The Frogger”, where George unsuccessfully attempts to preserve a Frogger machine on which he has the high score:
#4
Jumping and jumping,
some leaping, lots of scorching.
Don’t monkey around.
Donkey Kong: Easy! Mario has to jump over barrels to the top of the construction site to try and attack Donkey Kong (a monkey), while the barrels themselves end up burning in a steel drum. Cephalxn! was the first to answer this correctly.
#5
Pulling over lose
energy, push on speed it’s
the issue of now.
Lots of people guessed this might be a racing game (“pulling over” made that fairly obvious). falkirion001 eventually worked out it was Pole Position, but couldn’t actually explain why that was the best possible answer. This is why:
Pulling
Over
Lose
Energy,
Push
On
Speed
It’s
The
Issue
Of
Now.
So there you go.
#6
Closing in on me
Dark forces cold and unseen
Oh my hip pocket
DrCurlytek scored a second win by recognising these as lyrics from the Player One pop classic ‘Space Invaders’:
But we’ll also give bonus points for 35’s answer of “EA’s fetish for microtransactions”, even if it’s the wrong era.
#7
The layers of dirt
connect with my openings —
Watch out for the rocks!
A double victory for Gooky, who identified the core elements of Dig Dug in this description — tunnelling through dirt and using rocks to destroy enemies while being careful not to kill yourself.
#8
Get to two hundred
and fifty-six and you’ll find
every thing stops.
Pac-Man makes a second appearance, this time because of the infamous bug in the original arcade version which meant it crashed after 255 levels. B-ob spotted that one fairly quickly. My trouble-making colleague Chris Jager suggested that the level-255 kill screen meant that the “endless corridors” in clue #1 were deceptive, but in my head those were a reference to the continuous tunnels from left to right, not the non-existent “endless” nature of the game.
Thanks for playing, everyone — I had a blast, hope you did too.
Comments
5 responses to “HaiTaku 8-Way 8-Bit Extravaganza: The Solution”
Thanks for the revival. I sucked, but I enjoyed sucking, so it was okay.
Thanks Angus. That was the greatest Haitaku ever!
You are a devious man. Love that Pole Position one.
Dig Dug also has a kill screen at level 256. #8 was too vague.
http://en.wikipedia.org/wiki/Kill_screen
But Dig Dug wouldn’t give the list symmetry the way Pac-Man did. I like symmetry.