Ambitious Space Sim Limit Theory Delayed Until 2015

Josh Parnell, the one-man team behind the instantly impressive Limit Theory, was always going to be pushing himself to have the Kickstarter-funded space sim ready by the end of the year. So, while disappointing, it’s not surprising that he’s rescheduled the game’s release to “early” 2015.

Parnell, who regularly publishes videos of his progress, shared the news in his latest update. He also posted a message in traditional text form on Limit Theory‘s Kickstarter page:

Definitely my least favorite part of this month, but I’m afraid we can’t put off talking about the release date anymore. As you can probably see, LT still has a ways to go before being finished, and with the slated release date of mid-2014 upon us, it simply doesn’t seem that it’s going to happen.

It was a really, really tough call for me to decide just what to do about the release date. The obvious choice would be “late 2014.” Frankly, though, I absolutely do not want to have to push again. For this reason, I’ve decided to play it on the safe side and opt for pushing the release to early 2015. Rather than cutting it close, I want to ensure that we have enough time to polish LT into the gem that we all know it can become!

Truly, to everyone who has backed, I hope you will accept my sincerest apologies. LT is coming along really, really well…but I’m just not going to be able to pull it out on the original timeline.

On the bright side, he’s confident of a beta for backers “near the end of 2014”. Hopefully it will provide enough feedback (and bug-stomping time) for its 2015 debut.

Development Update #18: June 2014 [Kickstarter, via Blue’s News]


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