Judge For Yourself If The Last Of Us: Remastered’s HQ Shadows Are Worth 30FPS

It came as no surprise to anyone that the PS4 version of Naughty Dog’s The Last Of Us has better visuals than its older PS3 sibling. But how about the PS4 version compared to itself? Well, the 30fps and 60fps modes to be exact. Turns out the “higher quality shadows” promised in the “post” day-one patch are indeed higher quality… but are they worth losing 30fps for?

Of course, that call is entirely up to you. Much like the struggle PC gamers face switching shadow quality from “Ultra” to “High” (or even “Medium”) in order to instantly gain 467fps, players of Remastered will have a similar quandary to contemplate, once it’s released at the end of the month.

Not that 30fps is unplayable — far from it — but for some, anything less than 60fps is unacceptable. Different strokes and all that.

To give you some food for thought, NeoGAF user “MrPink93485” posted the following comparison screenshots showing the game running at 30fps with the better shadows and 60fps with regular shadows (click for full-size images).

There’s a clear increase in shadow quality, but obviously still shots can’t convey the change in frame rate. If you can’t decide, well, as a few users posted in the NeoGAF thread, a good compromise is to activate the high-quality shadows for Photo Mode and switch back while playing. Or using 60fps for multiplayer and 30fps for singleplayer.

Decisions, decisions…

The Last of Us: Remastered |OT| Game of the Years [NeoGAF]

Images: MrPink93485


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