This Week In The Business: Destroyer Of Studios

This Week In The Business: Destroyer Of Studios

QUOTE | “The PC is decimating console, just through price. Free-to-play has killed a hundred AAA studios.” — Veteran Doom designer John Romero, on how the advance of free-to-play games has permanently changed the games business.

Elsewhere in the business of video games this past week …

QUOTE | “We talk about monetisation ten times more than we talk about community and that is f**king backwards.” — Laralyn McWilliams, CCO at The Workshop, explaining why free-to-play games should be focused on the player experience.

QUOTE | “I went to E3 for the networking, but I see the entire thing as largely a waste of money. It’s a model that’s eventually going to die.” — Former Epic Games designer Cliff Bleszinski, talking about how the game industry has changed.

QUOTE | “Unfortunately, you can’t necessarily feel super safe around even a signed contract or a signed gig.” — Choice Provisions co-founder Mike Roush, describing the deadly perils that await small game developers.

STAT | 12 per cent — The amount that the console and PC game market segment will decline by 2019, from $US46.5 billion worldwide to $US41 billion, according to Juniper Research; despite that drop Juniper expects console and PC games combined will be still be more than half of all gaming revenues.

QUOTE | “If you’re asking the question of ‘I’m wondering whether I’m making my next game free-to-play’ the answer is no. If you have to ask the question you are un-f**king-prepared.” — Morgan Jaffit, director of Defiant Development, advising developers to avoid free-to-play games unless they have plenty of experience.

STAT | 50 per cent — Amount that interest in purchasing a Wii U rose after E3, according to a survey by IHS and Gamer Network; around one thousand core gamers were surveyed before and after the show, with Nintendo showing the biggest gain and the PS4 losing interest to its competitors.

QUOTE | “Maybe the old publishing model was just hard for me, because I’m someone who doesn’t like to be told what to do.” — Double Fine’s Tim Schafer, talking about why the company is starting a publishing service to help other developers.”

QUOTE | “I kind of see it as being akin to when the stylus came out for the DS. It opened games up.” — Amazon Fire Phone developer HotGen’s Darren Anderson, explaining why the Fire Phone’s Dynamic Perspective feature is important for games.

QUOTE | “It was a strong start to the year for Electronic Arts.” — EA CEO Andrew Wilson, summing up the company’s quarter ended June 30 that showed a profit instead of the loss shown last year due to strong sales of Titanfall.

image via Shutterstock


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