Huge Dota 2 Update Changes The Map, Tweaks Other Stuff

Huge Dota 2 Update Changes The Map, Tweaks Other Stuff

Lots of changes for Dota 2 today, thanks to a new update called ‘Rekindling Soul’. The most notable change that affects everyone though? The map is now a bit different.

It’s not a huge change, but it is a noticeable one. Specifically, Roshan’s pit is at a different angle. To accommodate this, nearby paths to Roshan have also been tweaked:

Huge Dota 2 Update Changes The Map, Tweaks Other Stuff

Another map change that players might notice is that the fountain area as at a higher elevation.

Not everything in this update is related to the map, of course. Characters such as Shadow Fiend, Bloodseeker and Phantom Lancer have been reworked a bit, and now players can always see the courier they have equipped, regardless of whether or not they purchased the courier in the game. The courier morph thing has me pumped, and I might just purchase my first courier soon.

A partial list of some of the changes you can expect in this huge update, according to Valve:

  • Fountain area is now at a higher elevation level
  • Fountain vision increased from 1400 to 1800
  • Fountain attack range increased from 1100 to 1200
  • Fountain True Sight increased from 900 to 1200
  • Reworked terrain surrounding the Roshan area
  • Reworked terrain around the Dire bottom lane
  • Reworked terrain below the Top Radiant Tier 1 Tower
  • Reworked the area to the left of the bottom Dire Tier 2 Tower
  • Moved Dire bottom Tier 2 Tower back very slightly
  • Added an alternate path to the north of the bottom lane Side Shop
  • Added an alternate path to the right of the bottom Dire Tier 1 Tower
  • Added a new ward spot near the bottom Dire Tier 2 Tower
  • Added a new ward spot near the top Radiant Tier 2 Tower
  • Added a new ward spot between Roshan and the Dire bottom lane
  • Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
  • Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
  • Added a Bounty Rune [?]
  • Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
  • Runes are replaced every two minutes if they are not picked up
  • Denied creeps now give less experience [?]
  • First Blood bonus gold decreased from 200 to 150
  • Reworked the bonus area of effect XP
  • Reworked bonus area of effect Gold and Streak ending
  • Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
  • Tier 2 Tower’s armour increased from 20 to 25
  • Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
  • In Captain’s Mode, the 3rd ban phase order is swapped
  • Reworked how All Pick works in Ranked Matchmaking
  • Aegis duration decreased from 6 minutes to 5
  • Roshan’s Slam area of effect increased from 250 to 350
  • Roshan’s Slam damage increases by 20 every 4 minutes
  • Centaur Conqueror’s Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
  • Centaur Conqueror Attack Time improved from 1.65 to 1.5
  • Centaur Courser Attack Time improved from 1.35 to 1.3
  • Dark Troll Summoner’s Ensnare duration increased from 1.5 to 1.75
  • Satyr Banisher HP increased from 240 to 300
  • Satyr Banisher movement speed increased from 300 to 330
  • Satyr Banisher attack range reduced from 600 to 300
  • Satyr Banisher Base Attack Time improved from 1.8 to 1.7
  • Satyr Banisher’s Purge cast range increased from 200 to 350
  • Wildwing Ripper’s Toughness Aura now works on Siege units
  • Fixed some rare edge cases with pathing malfunctioning
  • The following abilities can now be cast on Spell Immune allies: Ice Armour, Surge, Alacrity, Nature’s Guise, Chakra Magic, Recall and Mist Coil
  • The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper’s Poison Attack, Sticky Napalm, DK’s Frost Breath, Whirling Axes, Walrus Punch’s slow
  • Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven’s Halberd, Ensnare, Eye of Skadi slow

You can see the full list of changes here.


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