TaleWorlds’ Mount & Blade II slipped under the radar (well, my radar) for a bit, but it popped up in my regular readings today and by golly, it’s shaping up into something quite special. The developers have also been putting out regular blog posts explaining how the game is progressing, with the latest showing off its rather excellent, extremely flexible engine.
Rather than license someone else’s tech, TaleWorlds has gone to the effort of crafting its own engine and as part of that, tools to make content for it. As the video here shows, it’s almost like the team has thought of everything — from grand, realistic landscapes to putting a darn puddle on the ground that doesn’t look like other puddles.
To try and combat the repetitive nature of textures, you can “colour” in structures with fine details such as moss and decals, so that each one is unique… except perhaps for the walls crumbling in the same place:
The best bit?
As standard, all of the features shown in this video that we use to develop the game, will be made available to modders.
Definitely excited.
Mount & Blade II: Bannerlord Developer Blog 8 — Engine Power [TaleWorlds]
Leave a Reply