It’s a crime that the only time this website has featured the work of veteran artist Feng Zhu was for a freaking Duke Nukem game. So let’s fix that.
Feng’s been working in video games since the 90s, and has been involved with series and games like *deep breath* The Sims, Dead Space, Wing Commander, Lost Odyssey (!) and Wolfenstein. He’s also worked with movie people like, oh, Steven Spielberg, Michael Bay and James Cameron.
Below, you’ll find a collection of some of his best work, including some of his ideas for what a HD Final Fantasy VII could look like (look for the FFVII watermarks), along with a Dune game that never got made…
You can see more of Feng’s work at his personal site.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
4 responses to “Fine Art: One Man’s Idea For A Final Fantasy VII Remake”
I like the nod to Full Throttle..
I WOULD put my lips on that.
Really hopeful that the move to get Grim Fandango HD done means that someone at Disney is open to people licensing out some of Lucasarts old games. Would love to see Full Throttle get an update or the cancelled sequel revived.
Yeah fingers crossed. I would love to see another Maniac Mansion/Day of the Tentacle sequel made and of course Ron’s real Monkey Island 3. Seeing how the announcement of Grim Fandango at e3 got arguably the biggest applause at the show 😛 If the sales for Grim do well, I’m sure we’ll be seeing some more of our beloved Lucasarts games coming out of retirement.
Such beauty…
The Feng tutorials are great. He really knows his stuff. He did 2 videos on youtube that kinda reverse engineer some scenes from FFVII. He also did a concept of a possible remake of Flashback (which did actually get a release but was apparently crap)