Old-school survival horror fans have been waiting for the next game from the creator of Resident Evil for a little while. It’s almost here so let’s take a look at how much of an abomination your PC will need to be to run The Evil Within well.
The PC version of The Evil Within isn’t really asking for anything too excessive, but the 4GB of vRAM is a bit out of the ordinary.
Recommended PC System Specifications
- 64-bit Windows 7/Windows 8
i7 with four plus cores
- 4 GBs RAM
- 50 GB of hard drive space*
- GeForce GTX 670 or equivalent with 4GBs of VRAM
- High Speed Internet Connection
Steam account and activation
*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.
For consoles, all you’ll need is a good-sized chunk of space:
- Xbox One — 40 GB HDD Space
- PlayStation 4 — 40 GB HDD Space
- PlayStation 3 — 7 GB HDD Space
- Xbox 360 — 7 GB
- Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.
You might need some chamomile tea to calm your nerves and a change of pants too, depending on how easily you scare. But those are personal requirements, not ones that your gaming hardware needs to function.
Comments
16 responses to “Your PC Must Be This Nefarious To Run The Evil Within”
Sounds like I’ll need to change my Xbox Ones HDD’s pants first, coz its gonna shit itself soon.
After playing thief 4 I so hate the word Nefarious……….it makes me feel a little sick.
It just reminds me of Dr Nefarious from Ratchet & Clank 3… (who was not particularly nefarious…)
Dang. I have 670s 2GB on SLI. I guess the game will have extreme texture that can take up to 4gb of VRAM like Titanfall.
It’s the same thing with Wolfenstein New Order, the uncompressed texture just suck up all the available space. The engine itself really doesn’t take much to run at all.
Yeap. Id engine 5 is great. At least you can change texture settings on PC but it is one of optimized engine that looks great.
The only question I ask is – will it run on my Macbook Pro 2013? Increasingly, the answer is no
I’m sure they will be able to ‘bend’ the game a little to work…
Amazing graphics or badly optimized? Time will tell
Por que no los dos?
Does anyone know why games don’t run from the discs the way they did for God of War 3? I am totally naive about this side of things, so please correct me if I’m wrong, but I remember God of War 3, and maybe a few other PS3 games just running right from the disc, and there being like, zero load times?
There are many different variables that change up the loading times in games eg. textures, objects, ai, environment, engine and the way the game has been programmed etc. But in general it takes longer to transfer data from a disc then a hdd. http://ps4daily.com/2013/11/how-the-mandatory-game-install-on-playstation-4-works/
Discs are just not fast enough anymore, and DVD doesn’t fit enough data on them either. Additionally a bluray discs are VERY slow. Its easier for the company to copy all to HDD.
Also you can only spin a disc so fast before it breaks. I wonder if it would be better for all games to just come out on USB3+ Pens in the future.
I both excited and scared about playing this, bring on the 16th!
Recommend a i7 Bethesda? Just like you did with Wolfenstein even though my older generation i5 ran it flawlessly on ultra. 4gb vram you say. So my pitiful 780ti 3gb isn’t recommended? How much do these companies pay you to increase the recommended system requirements?
I really liked ID Tech 5 engine after playing Rage. It ran beautifully at high settings on a single GTX560ti at the time without ever coming close to 100% GPU usage (although that’s not really surprising when you consider that Carmack was on board). But Wolfenstein New Order on the other hand? Great game, but it was no where near as well optimised as Rage. It struggled in places on a single GTX670, even with many of the settings turned down or disabled (and my second GTX670 was sitting there twiddling its thumbs because SLI doesn’t doesn’t work with ID Tech 5). Not to mention that they used a horrible vsync method that caused tearing when it couldn’t hold frame rate (the only way to overcome that was to force triple buffering and vsync through the drivers, but that in turn increased the GPU and memory usage, which was a problem in of itself).
These performance charts for Wolfenstein New Order might give you an idea (just very ROUGHLY) for how Evil Within MIGHT run for you: http://www.neogaf.com/forum/showthread.php?t=822016. Notice how, despite rumors to the contrary, that AMD does a better job overall than NVIDIA when it comes to maintaining more solid average and minimum frame rates.
I think in part it’s attributed to the higher VRAM and larger memory interface that AMD has configured for their cards (even the older model 7950’s vs GTX670/680), but also I think it’s just better optimised for AMD’s architecture with console development in mind.
Unfortunately I don’t hold high hopes for Evil Within running really smoothly on just one of my GTX670’s (I bet I’ll have to turn down a bunch of settings). I just hope Tango Gameworks does a better job than Machine Games when it comes to building a game around this particular engine.
I think the graphics will look great. I am ready for some 1080p60 goodness.