Unreal Engine 4 is capable of some great visuals, but it can’t just come up with them by itself. For that, you need some talented individuals — like this seven-student group from Montreal’s National Animation and Design Center.
The students’ task was basically to design, model and animate a chase scene in seven weeks. What they came up with is “God Left Me”, a three-minute short in which a priest attempts to evade a demon by hiding in a cathedral. It doesn’t really work out for him.
Apart from the music, everything was made by the students, and really, it’s all quite brilliant if you can look past some awkward animations. In the project’s Unreal Engine Forum post, the animator does acknowledge that there’s “much room for improvement” in that area at least, but he also notes that they could achieve some really cool things in just seven weeks — plus, apparently, this was their first time with Unreal Engine 4.
Man. My uni group projects were all crappy classroom presentations, and these guys go and make this on their first try.
“God Left Me” [UE4 Forums]
Comments
5 responses to “Amazing Unreal Engine Project Took Just 7 Weeks To Make”
The environment looks great.. Pretty much everything else looks pretty terrible..
Not saying they did a bad job given their experience and time constraints – let alone the scope for a basic project.. But it’s not really worthy of any extreme level of praise.
“We used an engines basic capabilities”. Good for them.
It’s not worthy of extreme praise, no, but it does show how easy it is to make environments in the engine and have them looking fairly reasonable, say between last-gen & current-gen graphics. It bodes well for developers using the engine who can put some serious work into a game.
Also, I’ve just seen that Unreal 4.5 has been released and is only $19/month to subscribe to it. That’s crazy cheap for one of the best engines being developed. If I had more money available I’d consider subscribing and just mucking about with it
I was impressed. Better than that camera capture one.
It seems that all I see if stuff that people make in this engine and tech demos. No actual games using it.
I think that the janky animations are excusable seems there was no mo-cap team.