Assassin’s Creed: Unity Sure Has A Lot Of Cool Side Missions


Okay, I’ve been guilty of being a little bit cynical about Assassin’s Creed: Unity, but this new trailer — focusing on the game’s side-quests — has really convinced me to get excited about the game again.

I know, that sounds terrible. But hear me out.

The problem, for me personally, was that Assassin’s Creed: Unity was announced with co-op as a big focus, a focus that I felt moved away from everything I found compelling about the series. I think that was a weird choice by Ubisoft in hindsight, considering it seems to be such a minor part of the bigger picture, but also a poor move on my part to judge a game based on one presentation.

The above trailer focuses on what I perceive to be Unity’s greatest strength: the way that side-missions have transformed into something that evolves organically as you play. This is something I’m seriously looking forward to. I’ve often found that Assassin’s Creed’s main missions don’t always make you feel like an ‘assassin’ — they’re just a little too guided, you don’t get to work on your own initiative and suss out the target. That sort of emergent experience was always more prevalent in Assassin’s Creed’s side missions.

I’m super excited that Ubisoft has decided to invest a bit more into that side of the game, not only by making the side-missions more compelling, but by creating (what appears to be) a more fully fledged city for those emergent experiences to take place in.

So I guess you can’t count me in on this. I’m starting to get a little worried about the hours I’m going to pour into this game.


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