Alex Figini is a concept artist at BioWare, the developers of games like Mass Effect and Dragon Age.
We featured his Mass Effect stuff last year, but today we’re taking a look at his portfolio in general, since it’s so damn good.
You can see more of Alex’s work at his ArtStation page.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!
Comments
3 responses to “It’s Break Time For Metroid’s Samus”
I’m really struggling to picture where Samus’ legs go in that suit.
Yeah, he’s drawn her suit more like a mech. I think in canon it’s not that big.
Plus in canon, the suit appears via psychic will power, also in canon samus is 6’8ft tall, even in the zero suit. When playing both metroid & zero mission, she was as tall as her suit. I found this picture on kotaku some time ago, but this artist doesn’t hint at how this suit can use this morphball & wouldn’t that suit be to big for use inside?