Thomas Mahon is an artist and illustrator from London, who through his freelancing has worked in video games and for companies like Mattel.
You can see more of Thomas’ work at his blog and tumblr. He’s also got a store where you can buy prints.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!
Comments
6 responses to “We Need A Hammier Version Of Dark Souls”
I’m going to say it (from the title), but Dark Souls 2 lost a lot of what made it Dark Souls from the huge step back in terms of character and enemy designs.
I still think of how inspired the designs of the Gaping Dragon, Ornstein and Smough, Gravelord Nito, etc were from Dark Souls, but I can’t think of anything anywhere near that level from Dark Souls 2.
I agree with you 100%.
It’s probably why it sits unfinished in a pile of games somewhere. I put around 250 hrs into Dark Souls, that game cast a spell over me, but the magic seemed to be lost with DS2. Too much was recycled from DS in terms of boss battles and music, heck, some boss battles were 90% copy paste (see rooftop Gargoyle battle, Ornstein in a cathedral ect,)and I didn’t ever feel like I was in danger of losing much progress because of the all-to-frequent bonfires which removed a lot of that risk/reward tension which made DS so compelling.
Don’t get me wrong though I still think it is a solid game, and maybe even some slight improvements in some places, I just feels like a shadow of its former self, an imposter if you will.
I said it Dark Souls 2 was announced and I’ll say it again now, but I really feels like Dark Souls was the type of game that did not need a sequel two years later. There was enough substance there to last years, and even through some more dlc its longevity could of been extended. Four to five years would have been perfect, enough time for the game to at least look different with the newer generation. But it today’s world of annual cash-cowing (Moo) and bi-annual franchise fatigue, I fear it fell victim to the modern gaming industry.
Hell, I’d play it.
That’s a damn fine Big Boss, too.
Well, I have mostly considered Dark Souls II to be Demon Souls II. Everything about it seems more like an extension of the first game in the souls series. Perhaps Demon Souls is owned by Sony therefore a multiplatform release of this calibre was to be titled under Dark Souls moniker?
Anyway, the Pig reminds me of Piggsy from R* Manhunt. Y’all remember that chainsaw wielding motherfucker!? Such a great game, Holy Shit!
You are correct, Sony owns the IP rights for DeSo, which is why it became “Dark Souls”. My guess is that From knew people loved both games and tried to please everyone, despite the two being disparate games.
That’s a really good Batou.