Saying a game isn’t actually a “game” has become the quick and easy way to deride games we don’t like or understand. It’s easy to boil down the key concepts of a game and make them sound bad.
Terms like “walking simulator” have become the norm, used as a point of ridicule. It’s an incredibly narrow minded way to look at games. What if I looked at some classics in the same way?
Music: Chris Zabriskie
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