Vin Hill is an artist just starting out in the video game business. He is also a man with a very clear idea of what a Japanese Assassin’s Creed could look like.
Sure, we’ve got a Chinese game coming (albeit a spinoff), but Vin’s ideas here are for a full game set in Kyoto during the Meiji restoration in the 19th century, the tumultuous era in Japan’s history where the country ended centuries of self-imposed exile and embraced – quickly, and not without opposition – the modern world.
You can see his sketches and ideas below, with some other personal pieces below that. Vin’s personal site is here.
Comments
21 responses to “What A Japanese Assassin’s Creed Could Look Like”
Kinda over Ass Creed but I’d buy that.
Make it happen Vin Hill! Looks awesome!!
This it’s the assassins creed everyone wants but ubi won’t make!
I certainly don’t want a Japanese AC game, or a medieval one. I prefer Ubi to keep focusing on under-exploited historical periods like the Renaissance, American Revolutionary War, French Revolution. Y’know, settings that don’t frequently pop up in games.
Name one decent game about Japanese warfare apart from Shogun Total War. There are a million american revolution games.
I’ve never really been into assassins Creed at all, but I’d buy the shit out of that game.
quit focusing on Europe and go to Japan ubi.
Why bother with the Assassin’s Creed brand? A period accurate free roaming ninja game sounds brilliant enough on it’s own.
This + 100000000000
So does a free roaming pirate game.
Mark of the ninja crossed with mirrors edge. I’d buy that.
So………Tenchu.
Yes please!
But better. The first Tenchu was cool and then every single sequel was garbage.
Can’t argue that at all. I have so many fond memories of Tenhcu. Not one sequel lived up to it alas.
I find the whole AC Japan boner thing funny.
I still am a little unsure of how on earth the Templar / Assassin’s story line would move into a Japanese setting…. story wise it makes no sense….. So it’d have to be a completely new game and story. So….
Well no it can, it just has to be at the end of the Feudal era. Japan opened it’s borders to trade, around 1853 when Matthew Perry entered with his ships, ending its isolationism policy, bringing in gunpowder effectively ending the feudal era and Samurai. With that, you can bring in the Templars as the English who traded with the Japanese, justs say there’s a relic under Mt Fuji or something and have the Assassins already have established a presence in Japan prior to this secretly in a small sect off the coast in Okinawa. When they get word the Templars have landed, the Assassins make their way across the islands to mainland Japan and start to take out the Templars, racing to find the relic.
Yeah but you would want to have actual Japanese assassins wouldn’t you?
Not a game about white assassin’s coming into a newly opened Japan. Or maybe waste enough time finding a local to bang to create the main character again like the first part of ACIII which made most people stop playing.
I think you may have misunderstood. The idea was, the Templars would be the english who set up the trade agreement with Japan. The Assassins could easily be explained as either Okinawans, who are still seen as ‘japanese’ (as much as we see New Zealanders as Australian 😉 ) or say the Okinawans were the first in the Japan area to be Assassins and brought the assassins to Japan after which the Assassin culture flourished with no Templars there. However, they did have to contend with the Daimyo etc for a while. When the Templars arrived, they found out they had the same sort of goals as the current Daimyo and allied with them against the assassins.
AC4 was great, but pretty much only because the battles on the high seas. I’m done with Assassins Creed (played about 3 and bit of them), but I’d so buy one set in Japan.
Ive been replaying the saboteur and its really got me in the mood for a WW1/2 theme assassins creed. just thinking about it you could have high ranking generals and figures as templars and assassins on all sides of european and northern africa campaigns
Today’s lesson in how to stand out as an Assassin:
Openly carry a sword while a weapon prohibition act is in place.
Even Rurouni Kenshin learned that the hard way a few times.
For a long time I have been wanting the AC series to go to Feudal Japan. I didn’t care how they wrote it into the story.
Now however, I wish for a game set in Feudal Japan that is not another AC spin off. I think there are qualities to the AC games which would serve as a great foundation for a new IP, but I’ve always found the AC series to be far too easy where it matters most (combat), and far too hard where it should be easiest (movement/ climbing/ free running).
Black Flag is the perfect example of a subject matter deserved of its own IP. The problem we face now is (and Shadows of Mordor can support this claim) that Should a new IP surface relevant to Feudal Japan, is it just borrowing too much from the AC franchise to end up just like AC?
I do not want this “Animus Project” thing to get in the way of what could be a culture rich exploration of one of the most intriguing periods in our history.
Tenchu was awesome. I remember messing around in the debug menu quite a bit. You could create your own missions and AI pathing. You could also set up big brawls and custom scenarios. I devoted many hours to Stealth Assassins. Even back then I thought Tenchu was true to its theme. It seemed authentic. None since have lived up to the task.
And the art is amazing. I’d probably still buy it 🙂