The news Guild Wars 2 players have been eagerly awaiting for ages is finally here. ArenaNet has announced Guild Wars 2: Heart of Thorns and expansion pack that takes players deep into the heart of the Maguum Jungle armed with mastery abilities and a brand new profession — the Revenant.
In Heart of Thorns, Guild Wars 2 players will continue their campaign against the Elder Dragon Mordremoth, venturing deep into the jungle to face off against his most powerful minions. That means level 80 is not going to cut it. Rather that than simply giving players ten more levels to earn, ArenaNet is introducing a new Mastery system to grant players access to skills and abilities beyond level 80. Then there’s Specialisations, which allows players to unlock a new, previously forbidden weapon for their profession, unlocking new skills and talents in the process.
By far the most exciting addition coming in the expansion pack however, is a brand-new profession called the Revenant. Regular players may recall that Tyrian hero Rytlock disappeared during one of the game’s massive story events. Now he’s back, and he’s brought the new profession with him. Though little detail is available so far, the Revenant will channel powers from some of the fantasy world’s most legendary heroes. I have no idea what that means, but I’m in.
What else? New lands, new bosses, a new PvP mode, a new map for World Vs. World combat — it’s the biggest batch of content coming to Guild Wars 2 yet. There’s no date yet for Heart of Thorns, but we’ve got a list of features and a very excited game director in Colin Johanson, who had this to say via official announcement.
“We know many fans have been waiting for this moment, for us to say this one single phrase — an expansion is coming for Guild Wars 2. We wanted to go well beyond just announcing that an expansion is coming and then let our fans guess as to what it would bring, and so we waited until we could tell them every single feature that we think sets it apart. We only wanted to unveil Guild Wars 2: Heart of Thorns once we felt we could showcase everything that makes it an expansion worthy of Guild Wars 2, and that’s what we did today.”
Hit up the expansion’s official website for more on Guild Wars 2: Heart of Thorns.
Comments
6 responses to “ArenaNet Reveals Heart Of Thorns, The First Expansion For Guild Wars 2”
Game is good but it can get too chaotic with everyone rolling out of the bad. Really wish they had gone with the dps/tank/healer trinity. Give everyone set roles. Still very much worth buying while it is cheap.
I agree, it just ends up being spam and rolling.
I feel they also should have followed wow style dungeons and progression.
Instead they just made the dungeons insanely hard (and often buggy), which is weird considering its not really skil, but luck that gets you through them. Most were just high hp mobs where u spammed dmging moves till they died. Some of the boss fights had strategy, but often it was buggy or badly tuned.
Looks good, i’m enjoying Regular GW 2 having only bought it for $20 a few months ago, but more content is always good and yay for more classes!
Such a great alternative to the common MMO, it’s so sad people can’t remove themselves from their insanely specific perspectives to actually enjoy the game in all it’s inclusive glory. (it should be like everything else because reasons) What do you call the MMO fan that is consistently unable to think holistically? Seems like there are a lot around.
Played the game a fair bit at launch and enjoyed getting my Asuran Engineer to 80. However I did not enjoy the dungeons one bit. Very chaotic and just not much fun. Each to their own.
Guild Wars 2 is one of my favourite MMO’s. The only reason I stopped playing is because I don’t like the grinding aspect of MMO’s, so once I finished it and was level 80, I got a bit bored. I did the same with ESO, got to VR1 then it was just a grind fest.
Though new expansion are always good and I’ll defnitely be buying it. Though a price would be nice.
According to my friend, GW2 doesn’t hold a candle to the original Guild Wars because they threw out almost EVERYTHING that made the original unique and brilliant; it was “just another MMO”. The original Guild Wars is STILL my all-time favourite MMO, with its ultra-tight and minimalist design (level 20 cap, 8 skills max, “elite” equipment is purely bling and does not determine power). Still, I’m going to take advantage of this massive sale to pick up the sequel- if the bloody thing will let me.