Richard Dumont, whose Deus Ex art we featured a few years back, has just finished a stint with Guerilla Games working on the Killzone series. Rather than simply dump all his work, he’s done something very cool and put together a free “art book”, containing not just images but some of the creative process that went into them (and the game itself).
It’s a nice touch, because normally when an individual artist releases their work on a game, they just show the pics, and the more detailed explanation and analysis of their work is left to big art books (which can often be vague and unspecific, not to mention doing a poor job of crediting or addressing individual artists).
I’ve posted some images below, but you can read Richard’s full “book” here (while his personal site with more work is here).
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!
Comments
9 responses to “Even Killzone Can Be Beautiful When It Wants To Be”
While I know Killzone Shadow Fall got average reviews, I’m tempted to play it just to experience the visuals and scenery.
Killzone Shadowfall was a bloody fun experience. Definitely worth playing for any PS4 owner, especially now you can pick it up for around 30 bucks. That said, being pretty was never it’s issue, it’s still one of the best looking games so far on the ps4, it’s issue was just it’s pacing imho.
It was my least favourite game in the series to date. I loved the first couple, and KZ3 was pretty good, too. But each instalment seems to be moving further and further away from the big, heavy, chunky, physical feel of the first game. It looks prettier with each outing, but the game play seems to get more generic – it doesn’t really have a clear point of difference from any other decent fps. Shadow Fall is by no means a bad game, but it feels to me like the series is gradually losing its identity in the chase for a bigger audience.
I found part 1 to be the most generic of them all honestly, given how utterly grey everything was lol. However part 2 seemed to be where it truly found its identity. 3 did not much for me, 4 struck me as ‘We’re crossing killzone with cod and halo!’ and it worked pretty well but it did, yes, lose a lot of its own identity in the process. If there’s a part 5, I hope they manage to capture something that makes it ‘killzone’ for sure, because right now, it’s pretty much just the name.
I actually loved part 1, both for that heavy, chunky Killzone feel I mentioned earlier, but also the art design. Yeah, it was very grey and brown and black, but apart from the colours I thought the actual art design was really strong, and it had a really consistent feel despite the game covering a wide variety of environments (my favourite one was that big park with all the flowers).
KZ2 kept most of that, but also added some amazing sound design. Compare the sound of the guns in KZ2 to Shadow Fall, and SF is a pretty pale imitation.
And I really hope the next game puts the camera at head height – I’m sick of feeling like a dwarf when I run up to other people because the camera is at the character’s waist 😛
LOL we commented on that while playing, it was like the character had a blowjob fetish lol.
It was good fun but I only played it once and then moved on. It does still look bloody amazing though
Never finished it to be honest. To me the whole game lacked direction.
…..and the best looking game on ps4 is DriveClub. Especially with the new updates adding in rainbows and heat hazes…..
Pretty was never this game’s problem – it was just really boring