This morning, the web exploded with rumours that the next Resident Evil game will charge you to continue the game after death, thanks to reports from media outlets at a press event in Spain today.
“Capcom to charge money for continues in Resident Evil Revelations 2?” asked a NeoGAF thread. “They were just revealed at the Spanish presentation event. You have to pay to continue if they kill you mid-chapter, if not you have to start that chapter again from the start.”
Reddit echoed the same question, wondering if the overseas reports were true. Given Capcom’s history of customer-unfriendly decisions regarding DLC and payment schemes, everyone assumed the worst of the upcoming Revelations 2, an episodic game that will begin launching for multiple platforms this February.
So we reached out to Capcom for clarification just to see if something was getting lost in translation here, and sure enough, reality isn’t all that bad — at least according to Capcom’s PR folks. Two important points:
1. These microtransactions are only part of the optional Raid Mode — not the main story. “There are no micro-transactions within the main campaign,” a Capcom PR representative tells Kotaku.
2. There are other options. Says Capcom PR:
Regarding your question, players can use “life crystals” when playing through Raid mode in Revelations 2. The crystals essentially act as continues (re spawns) in Raid mode when players die. Blue life crystals can be earned through playing daily missions and red life crystals can be bought. The two crystals act the same, but there’s an option to buy if players run out of blue (earned) crystals or don’t want to spend the time earning them. If players have both blue and red crystals, the game will prioritise the blue crystals over the red ones. Again, these are only used in Raid mode and not in the main campaign.
In short: Yes, Resident Evil Revelations 2 will have microtransactions; no, they probably won’t ruin the main game. Of course, it’s worth noting that the whole game will be sold piecemeal, with the whole thing running $US25 digitally and $US40 for a disc. You can read the full breakdown over on Capcom’s blog.
Comments
20 responses to “Some Clarity On Microtransactions In The Next Resident Evil”
Some Clarity On Microtransactions In The Next Resident Evil
It’s not needed, it limits the game, you’re not going to like it. That clarifies everything.
How does it limit the game? Says you can earn the blue ones.
don’t like it, don’t buy it. Simple
What that means is that the game will allow you to earn just enough blue to make them useful, then make them so hard/slow/boring to “earn” that handing over cash is the better option if you want to finish the game, because they will also build in difficulty spikes to ensure you never have enough blues. It’s game design crippled by greed, pure and simple.
Nope.
Seen as they said in raid mode only. Not in the main story game. I don’t see where you get this pay money to finish the game from.
Seems fine to me.
I barely touched raid mode on 3ds anyway. It’s not why I play RE.
Man my time was pretty much split 50/50 between the campaign and raid mode. 60 hours apiece.
Then clearing out StreetPasses brought me up to somewhere around 150 total, last time I played. So so good.
Raid mode was probably about 80% of the 50 odd hours I spent on RE:Revelations. Then again, Mercenaries has always been one of my favorite RE things.
I loved Mercenaries in 3 & played a good chunk of it in 4.
Microtransactions will disappear when people stop using them.
Vote with your wallet.
I have stopped buying games with micro transactions but they will most likely see the drop in sales and think “We need more micro transactions to make up for the lost revenue!” because thats how these idiotic companies work.
Either that or they will blame it on piracy.
Or they look at their falling sales as a sign the traditional console / PC gaming market is dying and everybody is obviously moving over to mobile gaming because look how much they’re raking in from micro transactions over there.
I think the companies are working with many more variables. Things like percentage of players who use microtransactions would be a large factor. So by not buying the game, you aren’t even contributing to their stats, which means you have no effect on their decisions.
If 100,000 people bought a game, and nobody used any microtransactions, that would send a pretty big message.
Then again, I can’t imagine it’s that difficult to implement, and the percentage of people using them is definitely above 0, so I can’t see the trend stopping any time soon.
That said, the implementation here seems pretty harmless, so I have no problem with it, or similar instances in games.
Pay to herbs.
Pay to herb…
Well its been a while but I am familiar with the concept.
Pay to ink ribbon.
But my mate just hooked me up for nothing !!
i’ll keep you in mind for next time.
Seems like a great idea, should be in the main game too!
(based on comments I read from kids complaining about the latest Remake of RE1 saying that they don’t like the typewriter save system)
Let them pay to increase their enjoyment.
Microtransactions are a blight on the industry and I implore those who indulge in them to stop. Please, for the sake of humanity, stop.
I always thought Umbrella was ridiculous. This huge company that seems to just do random insanely stupid things in over complicated plans to get rich, even though their current operation already makes them all wealthy beyond all reason and allows them to live above the law. Now I’m starting to think that’s just how Capcom employees think businesses work.
$50 says if a cop gives Kenzo Tsujimoto a parking ticket he’ll gas the entire Capcom HQ and then inject himself with something that turns him into a monster while muttering about how he’s achieved perfection as part of his master plan.
Matt (TBFP): “and then Capcom turned into Umbrella!”