Community Review: Bloodborne

Come on, as if today’s Community Review was going to be anything else.

So let’s talk about Bloodborne.

For me personally, talking in general terms about Bloodborne is difficult. Assessing its ‘value’ is even more difficult. Obviously I love it, but part of me would probably still have loved it, even if it turned out to be mediocre. In short, I feel ill-equipped to judge it as a video game. I’m just too invested in the series.

Regardless, here are my thoughts: Bloodborne is great. It’s really, really great.

I love Bloodborne’s world. I love the details and depth of the environments. I love how oppressive it feels. I love the harsh smog-filled orange sunsets. I love the crisp, clear moons. I love the enemy designs, especially when they surprise me.

The boss encounters so far, have been utterly thrilling and unique. Dark Souls often went big, Bloodborne does that too, but often they initially underwhelm, but satisfy with their attack patterns. They seem smaller, more intricate. Vicar Amelia is my favourite so far: those piercing screams. Otherworldly and haunting.

I love the honeycomb structure of the world design. It seems tighter, more intricate, than any other From Software game before it. I love the combat, which feels tight and rewarding. The biggest risks Bloodborne takes are in its combat and they pay off in an extremely big way.

I feel as though Bloodborne has trimmed a lot of fat. Some will miss the wide-range of weapons and gear we’re used to in the Souls series, but I don’t. More effort seems to have been place on making less weapons that are better designed, more unique.

Perhaps my favourite part of the game so far: I don’t quite understand everything that’s happening. To an extent, some of the mystery of the Souls games had been lost. We knew what to expect. With Bloodborne there are new things to learn. There are mechanics we haven’t fully unravelled. We’ll be doing that over the coming weeks and months and I can’t wait to see what we uncover.

Some random points…

— I love that everything feels like it’s coated in oil.
— I love that the blood of your enemies literally splatters all over your clothes (that is a weird thing to love).
— I love the Haunted Forest even though I’m aware people probably hate that area.
— Yarnham is the best playable space From Software has ever built.
— I love that Bloodborne forces players to learn its systems by removing the shield.
— I’ve been exercising during load times. Literally exercising. They’re pretty long.
— I don’t know if its possible for another game to have the same impact as Dark Souls had on me, but this comes close.

Now I’d love to hear your thoughts! Let me know in the comments below.


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