Assassin’s Creed Rogue was released in November 2014 and almost immediately forgotten, which was a shame, since it was pretty good, but also understandable, since Unity was both louder and flashier. Well, the delayed PC release of Rogue is hoping to make up for that.
If you’re curious to see how it looks, I’ve recorded the opening section of the game below, which with its mix of stealth, combat, cutscenes and naval action will give you a pretty good idea of how it shapes up on a more powerful platform. Note that this was at max settings, so if you think things still look a little muddy (especially compared to Unity), remember, it’s an Xbox 360/PS3 game at heart.
(Remember to watch it at 60fps!)
It’s funny going back and playing Rogue now, having sunk so much time into Unity, and seeing that despite its “age”, it still plays so well. Sure, you first notice that everything looks blander, and the animation itself is more sluggish, but your actual control over Shay — while far from perfect — is still more refined than Unity’s skittish madness.
Comments
6 responses to “Here’s What Assassin’s Creed Rogue Looks Like On PC”
I really want to play this but holding out incase a ps4 version is released. Just like I did with GTA V surprisingly
Don’t hold out then.
Everyone wanted G2A on PS4/Xbone/PC.
Nobody (or close to it) wants Rogue
Good point. I guess il just have to connect my pc to my tv to get bigger display :/
Unity was much louder and flashier… Like a head on smash between two full laden semi trailers…
Screech, boom, “Oooooooo”…. and then carnage, debris and misaligned parts everywhere.
Oh yeah, misaligned as in this: http://i.nextmedia.com.au/News/2732026-289650_screenshots_2014-11-11_00008.jpg
Kinda disappointing. I was expecting to see at least AC4 level visuals.