Chrome Kills Plugin For Unity Games (But You Can Turn It Back On… For Now)

Unity promotes itself as the multi-platform middleware of choice for game developers, however, it has a few concerns on its hands. The first relates to iOS and is a bit beyond the scope of this article; it’s sufficient to say the company is working hard to meet the requirements of Apple. The second revolves around Unity’s web plugin, which until recently worked fine in Chrome but as of the browser’s most recent update, is disabled by default.

Not that Google didn’t give everyone fair warning: in late 2013, it announced the decision to drop the Netscape Plug-in API (NPAPI) from Chrome, a framework designed a rather long time ago to extend the abilities of browsers beyond displaying simple web pages. Of course, with the march of JavaScript, HTML5, CSS and WebGL, among many other technologies, NPAPI isn’t really needed any more… unless you want to run Unity in your browser.

Unity’s web plugin relies on NPAPI to work, so when Google killed it in Chrome, any games using the plugin stopped working. For now, it can be turned back on using Chrome’s experimental settings, but come September, users will have to switch to an alternative such as Internet Explorer or Firefox to enjoy Unity-created apps online.

Why get rid of NPAPI? As Google’s Justin Schuh explains, it’s a rickety system responsible for a majority of “hangs, crashes, security incidents, and code complexity”, at least as far as Chrome is concerned. According to Google’s numbers from last year, Unity is the second-most popular NPAPI-based plugin, weighing at 9.1 per cent. Silverlight was number one, likely because of Netflix.

So, how has Unity responded? The editor has a WebGL export function, but the response from developers regarding its stability, performance and size isn’t positive. I’m sure Unity will iron out the problems in time, but that’s of little comfort to games and studios affected now.

Google Chrome Browser Update Disables Unity Plugin [RPS]


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