Lower level dungeons in World of Warcraft are always fun to solo at level 100, but with a new feature called “Timewalking”, players will be able to run these again with their gear and levels scaled down accordingly.
The concept of this feature is actually not new. It was hinted several times in the past in various forum posts and Blizzcon panels and supposed to hit in an earlier patch.
But it seems like Blizzard finally figured out how something like this could be appealing and rewarding for players, and it’s coming in patch 6.2. This is how it will work:
In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.
A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up.
And these are the dungeons coming on the Public Test Realms for testing with the Timewalking mode turned on:
- The Arcatraz
- Black Morass
- Mana-Tombs
- The Shattered Halls
- The Slave Pens
- Ahn’kahet: The Old Kingdom
- Gundrak
- Halls of Lightning
- The Nexus
- Utgarde Pinnacle
New players will finally be able to experience the true horrors of The Shattered Halls and probably The Oculus too, two 5-man dungeons that were pretty hard back in the day.
Comments
6 responses to “Old Dungeons Are Back In World Of Warcraft’s ‘Timewalking’ Mode”
Good god I cannot think of anything worse than doing The Arcatraz again with scaled down gear and level. Uuuugghhhh
I still have nightmares about The Old Kingdom, always relied on my party to save my tanks butt when Madness procced
Haven’t other games had dungeon scaling for years now?
other games aren’t coming up on 11 years old at this point. there’s a lot of work to go into tweaking stuff to work in here.
Ffxiv has it for every dungeon. From the very beginning.
They recently added gear scaling to a number of level 50 content so players can still get through the dungeons without them being too boring and mindless.
So yeah.
Guild Wars 2 has the best implementation of scaling, that I’ve seen.
Argh this sounds amazing.