Inside the world of Bloodborne, there is a door. You can interact with the door. You cannot, however, open this door. And this fact drove people up a wall.
What in the world was behind the door? And why could nobody open it despite repeated playthroughs? Was it hiding treasure? Was it for DLC, maybe?
[Source: GamerForEternity]
After much speculation, someone finally proved beyond a doubt what is behind the door in the video below. illusory wall uses the otherwise kind-of-useless shining coins to mark the door — turns out, if you drop coins while standing against a surface, they will get lodged into that surface. After stuffing some coins onto the door, illusory wall shows us the route they take to get to an area near the Cathedral Ward, where they find the other side of the door. The proof is in the coins: you can see them shining from both sides. Mystery solved!
Here is one side of the door:
Here is the other side of the door:
Like many other things in Bloodborne, a small detail became the fixation of fans, who are convinced that the game hides more secrets than it actually does. And yet! It’s easy to see why this happened, yeah? Why would the game flag a door as interactive unless it was going to let you DO something with it? And hell, maybe that was the plan all along. The door seems like it was meant to be a shortcut between two different areas in Bloodborne, and maybe the developers forgot about it. Who knows.
I think the first comment on illusory’s video sums up everyone’s reaction to this pretty well:
It’s OK, fellow Bloodborne conspiracy theorists. There are still a few things we can speculate about. What’s in the hatch door at Byrgenwerth, for example?
(Probably just the Chalice Dungeons. Or maybe Hideo Kojima is hiding in there. Likely the latter, if we’re being reasonable here.)
Comments
8 responses to “The Door That Drove Bloodborne Fans Nuts ”
I spent far too long trying to open that hatch.
It’s the shortcut between Cathedral Ward and the Great Bridge right? Looking at the geography it’s kinda obvious.
Sorry I made this comment prior to watching the video but yeah it proves my point.
Wasn’t there an article about this about a week ago? Said something about the devs meaning to make it so the area leads back to the boss but they didn’t end up implementing it?
I remember discovering this on day one of Bloodborne’s release and solving the mystery not much later. So much of Bloodborne’s areas loop back on itself and you can see that by looking around the location. At said location where the ball-and-chain guy was, you can see the bridge that the Cleric Beast encounter was on. Didn’t take long to deduce that those two doors were originally connected as a shortcut but later taken out as otherwise it would make it possible to skip Pappa Gas. Obviously they just forgot to take out the other doors interactability.
If you could open it from the cathedral side that would make sense. Not sure why they didn’t keep it in, although it is quicker to just go via the hunters dream I’d say.
Good point. If you could only unlock it from the cathedral side you would still need to defeat Gascoigne to unlock it. I guess they just didn’t bother implementing it because it wouldn’t really be of much use compared to other shortcuts…
I think this. Compared to the Father G route using the shortcut from the Central Yharnam lantern, down the stairs past the two brutes and down the lift, it would save maybe 30 seconds if that, and put you in an area fairly removed from the main hub in Cathedral Ward. My guess is that no-one would really want to use it.