BioShock Sells 25 Million Copies, Still Wasn’t Enough To Save Irrational

As we’ve seen in the last few years, being behind a popular franchise or pumping out successful games is not always enough to save a studio from the chopping block. Take Irrational Games and BioShock, which pushed 25 million copies. That’s apparently mediocre, if the fate of Irrational is anything to go by.

I reckon it’s a smashing number, especially when you consider the latest title, Infinite, is responsible for 11 of the 25 million, according to Take-Two boss Strauss Zelnick. The numbers come from a talk Zelnick gave at New York’s Technology, Media, & Telecom Conference, which GameSpot listened in on.

As the site’s news editor Eddie Makuch writes, BioShock remains a “really important intellectual property”, though Zelnick didn’t have much to say regarding the franchise’s future, other than that it has “a lot of upside” and has proven to be “a profitable piece of business”.

2K Marin will be at the reigns, whatever the direction the publisher takes, though the lukewarm reception to the studio’s The Bureau: XCOM Declassified does not instil one with confidence.

BioShock Franchise Still “Really Important,” Publisher Says [GameSpot]


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