Fallout 3 wasn’t built to feature functional subway trains. Bethesda’s extremely weird workaround? You.
Recently a 4chan user claimed to have discovered that Fallout 3‘s trains — specifically, the Presidential metro in Fallout 3‘s ‘Broken Steel’ DLC — were actually hats worn by non-player characters who’d run beneath the game world, thereby creating the appearance of a functional train — you know, instead of a horrifying train monster with debilitating neck strain. They were wrong. Sorta.
PC Gamer decided to dig around in Fallout 3‘s GECK editor, and what they discovered was equally bizarre. Turns out, trains aren’t hats; they’re replacements for an arm — your character’s arm, to be more specific. PCG explained:
“It’s not an NPC that powers the train. It’s the player. After repairing the train, the player gets in and turns it on. This activates a script that equips the item and activates a package called ‘DLC03MetroCameraPackage.’ ‘DLC03MetroCameraPackage’ plays an animation called ‘LooseDLC03MetroCamera.’”
The animation looks like this in the editor:
The train still appears over your character’s head. You’ll notice, however, that the character’s arm has completely disappeared.
And here’s how it all looks in-game, courtesy of Gamers Show:
In the actual game, the train does not appear to turn on its side (though the special first-person camera view might correct for that). It does, however, take that exact route.
So, years after the game came out, you’ve seen behind the curtain, and it’s… well, there’s a reason Bethesda didn’t go around saying, “Hey, check out our sweet man train physics engine.” But hey, that’s video game development for you. Workarounds abound in all your favourite games, and some of them are pretty damn impressive given what they’re, well, working around. On that note, I can’t wait to see the trains in Fallout 4. I hear they’re so next-gen that they’re powered by a shrunken down version of Fallout 3’s entire world. Also dogs.
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6 responses to “Years Later, Fans Discover The Strange Truth About Fallout 3’s Trains”
Feel the real power
This is what I miss from older games, finding out the way they managed to make everything work from the limited specs. I wish I could look into how Iwata fit another region into Gold and Silver.
From my understanding, they were still only halfway through development of G/S and were running out of space on the cartridge due to the size of all of the assets. Iwata wrote tools which included a compression system optimised for the assets in pokemon.
It worked so well that by the time they had finished Johto, they still had half of the storage space left, so decided to put Kanto in there as well.
You’ll be happy (or sad?) to know that modern games have plenty of hacks like this to get features working.
What I loved the most about Legend of Zelda: A Link to the Past (asides from everything. That game was awesome), is that the dark world is just a diff of the light world. So instead of storing two different worlds, they stored one, and the differences between the two which, with a texture / music / sprite change, became the dark world.
They also put all of the dungeons in the same room.
‘man train’