It’s kind of dropped off the radar, but both NVIDIA and AMD have been working on a solution to the infamous effect of “screen tearing”. The former has been pumping its G-SYNC tech, while AMD has favoured its own solution called FreeSync. Intel may have just decided the winner of this particular war, with the company being “positively inclined” to support AMD’s implementation.
Chief graphics software architect David Blythe, speaking with TechReport’s Scott Wasson, confirmed Intel was more taken with FreeSync (also known as “VESA Adaptive Sync”) and while it doesn’t have any immediate plans regarding when it will be introduced in the company’s hardware, it’s pretty much a done deal.
Wasson believes it’ll be post-Skylake — Intel’s next generation of CPUs — that FreeSync will make an appearance.
It doesn’t seem like a big deal — Intel’s chips aren’t known for their blazing graphics performance — but considering the company’s GPUs are everywhere, adoption by consumers (even unknowingly) is essentially guaranteed.
Intel plans to support VESA Adaptive-Sync displays [TechReport]
Comments
11 responses to “Intel Likely To Support AMD’s Screen-Tear Slaying FreeSync Technology”
Have they dropped off the radar? I haven’t heard much about G-Sync in a while but there’s been a steady stream monitor releases supporting FreeSync.
Anyway, great to see more support for FreeSync. As much as I prefer NVIDIA cards, the open-ended FreeSync is without a doubt the better choice and hopefully Intel gives it the push it deserves into broader support..
FreeSync is basically broken… G-Sync actually works.
FreeSync can be improved continuously, which would obviously benefit everybody that has invested in it while G-Sync will always be exclusive and only available to a specific set of users. Proprietary should be frowned upon while open standards should be praised, that’s what I think at least.
You mean 87% of users this quarter?
Allot of HDMI 2.0 supporting screens now have freesync options or updates available. Its cheap and doable since its basically in the standard. G-sync too exclusive and expensive still.
lol… since Mantle was such a booming success….
It kind of was, it forced MS hand to make DX12 much better. Though they shouldn’t have needed to since DX has been a mess of an API for years.
Well, the Khronos Group’s Vulkan API used Mantle as a starting point. I wouldn’t be surprised to see this API finding its way into platforms that have traditionally favoured OpenGL over the next few years (since Khronos is also responsible for OpenGL).
You might not see many platforms advertising support for Mantle, but the ideas behind it seem to have taken hold.
“Intel may have just decided the winner of this particular war, with the company being “positively inclined” to support AMD’s implementation”
Are you insane? Have you used either of these thinks? FreeSync has some major usage issues, G-Sync works as advertised…
I really don’t think anyone who ponies up the amount of cash it takes to buy a monitor with either of these features is going to use Intel integrated graphics processing.
Non-gamers also have a use for large, high pixel count screens. And Intel IGPs are perfectly capable of driving such screens for such purposes.