Welcome to Kotaku‘s Sunday Comics, your pretty much weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
Nerf NOW!! by Josué Pereira. Published September 3. Read more of Nerf NOW!!
Awkward Zombie by Katie Tiedrich. Published August 31. Read more of Awkward Zombie
Penny Arcade by Jerry Holkins and Mike Krahulik. September 4. Read more of Penny Arcade
The GaMERCaT by Samantha Whitten. Published August 31. Read more of The GaMERCaT.
Nerd Rage by Andy Kluthe. Published September 4. Read more of Nerd Rage
Corpse Run by Alex Di Stasi. Published September 3. Read more of Corpse Run
Manly Guys Doing Manly Things by Kelly Turnbull. Published August 31. Read more of Manly Guys Doing Manly Things
Life in Aggro by Fei Hsiao and Casey Vasquez. Published September 5. Read more of Life in Aggro
ActionTrip by Borislav Grabovic and Uros Pavlovic. Published September 5. Read more of ActionTrip
Double XP by M.S. Corley and Josh Crandall. Published August 31. Read more of Double XP
Comments
13 responses to “Sunday Comics: Do You Even Praise? ”
As a Y-inverter (who is apparently going to be very disappointed when I get around to playing Until Dawn), X-inverters are psychopaths.
I think it depends. Some games seem to have it around the wrong way to begin with, so x-inversion would make it wrong.
For third person camera controls, left should make the camera swivel to its left around the character. Thus making it turn right, in the same way down makes the camera swivel down around the player thus pointing it upwards 😛
Though this differs with an aiming reticule which is in front of a player… so left should make it move left. It seems to vary whether it makes sense for forward to move it down or for up to move it up.
Yeah nah for me, fps camera controls for third-person always.
I had a problem with playing Wet, it’s a third person game with twin stick controls. But while one gun automatically fires at whatever you’re locked onto, the other gun is manually controlled with an aiming reticule on-screen. But being a third person game, you also use this as camera control for looking around the place.
So I was mentally switching between “camera” and “aiming” control, with no actual change going on with the controls. Yet suddenly the X-axis would be all wrong for me, and it all just fell apart and then I cried a little.
That sounds horrendous.
Ugh, it’s so annoying when I go to change X-inversion and find out the controls were already inverted. It always takes a few minutes afterwards to figure out what setting I’m supposed to use.
+1. *Inverter hi-5*
Agreed. Have you ever tried playing Blue Dragon? The option to ‘invert controls’ not only inverts Y, but also X. Either way, I was screwed 🙁
That happened to me with the 360 port of Beyond Good and Evil! I never got around to finishing it because of that. I might pick it up on PC and see how mouse/keyboard goes because I was really getting into it but the controls put me off long enough to get sidelined by something else.
Double XP got me again.
Inverted Y for FPS is mandatory.
One day the great cleansing will come and you filthy inverters shall be chased into the sea.
At least on PC there are tools like Durazno that allow for controller remapping via xinput in virtually any game. It’s such a simple fix, two variables that can be independently inverted via a checkbox.
Lazy developers need to lift their game!