“The Star Wars game mobile gamers have been waiting for” has soft-launched in several countries, giving us lucky faux-Australians a taste of EA’s mobile card RPG. Not featured: gripping excitement.
You know those mobile “role-playing games” that are big right now? The ones where you summon random characters, battle through three-tiered stages to earn experience points and equipment to upgrade your characters? That’s exactly what Star Wars: Galaxy of Heroes is. It’s the old “let’s take a popular mobile genre and put Star Wars all in it” trick.
It’s not bad. It’s not great, either. The battles are interesting until you’ve leveled your characters up enough that auto-battle gets them every time. Cultivating a strong Light Side and Dark Side team takes some experience and item management. The cast of characters is pretty diverse, but like all Star Wars properties it feels like it’s waiting until December for that big Force Awakens update.
Like any game in the blooming genre, the more money you spend on premium character pulls the more powerful your team, so in the end it all comes down to patience versus paying, and isn’t that what this grand intergalactic conflict all boils down to?
No? Well there goes that metaphor. Fudge.
Star Wars: Galaxy of Heroes is currently soft-launched in select territories, so expect details to change between now and when the game is released on Android and iOS in North America later this year.
Comments
3 responses to “EA’s Other New Star Wars Game Has Nothing On Battlefront”
This review sounds exactly like Star Wars Battlefront though.
I just wish they would bring Tiny Deathstar back. THAT was a great phone game.
It seems okay, i might give it a look once it’s released. I can add it to my many other turn-based RPG on my phone and Bluestacks (the Android emulator for PC)