Given DICE’s willingness to allow microtransactions in the Battlefield series of the last few years, and EA’s growing fondness for the model, this is a surprising reversal.
People are always wary about microtransactions being inserted into any game that carries the EA tag, so when the points and credits were individually spotted within Star Wars: Battlefront red flags immediately started going off.
But in an interview with Gamespot’s Rob Crossley, DICE’s Niklas Fergraeus confirmed that the currency system is entirely based off the player’s in-game performance.
“Well the currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits,” Fergraeus is quoted as saying.
The clarification comes as welcome news as everyone prepares to fire up the Battlefront beta today and tomorrow, depending on your platform. We’ll be streaming the game later today; check out the front page for the link once the stream goes live.
Comments
3 responses to “Star Wars: Battlefront Not Designed For Microtransactions”
Microtransactions in Battlefield? If you went searching in the store for them, you could unlock weapons, and a while after release, you could buy battlepacks.
As far as microtransactions go, that’s not bad.
I wonder if this was a Disney requirement? maybe a part of their contract to lease the Star Wars IP?
Although it may not be designed for it, I’m sure they are not above cracking it open to make micro transactions fit later on.
Maybe I’m just cynical.