Every year in video games brings with it some lovely surprises, but every year also brings some sorry disappointments.
At the end of each year, we like to take a moment to look back and complain about all the things that bummed us out. Hey, it’s part of the healing process! We let loose our bile ducts in 2012, 2013, and 2014, and we’re back to do it again for another year.
After polling all of Kotaku’s staff for input, here are our biggest disappointments of 2015.
Arkham Knight‘s PC Version Is So Busted It Gets Pulled
We’ve never seen anything like it: Rocksteady and Warner Bros. released Batman: Arkham Knight on PC and the port was so totally fucked that they actually stopped selling it and took it back to the shop for improvements.
This was a loser across the board — a good game was totally hobbled by offered refunds to anyone who wanted one.
Too Much Bragging About Timed Exclusive DLC
2015 was yet another year where the folks at Sony and Microsoft dedicated a lot of press-conference time to boasting about the games for which they’d secured console-exclusive downloadable content. We’ve said it before, and we’ll say it again: timed exclusive DLC is bullshit. Funding and publishing first-party exclusive games for your console? Cool. Doing some deals and (presumably) helping bankroll third-party games in exchange for timed exclusivity? Not ideal, but whatever. Inking agreements that time-lock certain characters, missions, and downloadable extras to a certain console, meaning that anyone who plays on a different platform has a lesser experience? Argh.
The Order: 1886 Lands With A Thud
When it was first introduced, The Order: 1886’s high-concept premise and gorgeous aesthetic were promising. The Knights of the Round Table have lived hundreds of years, and are now using souped-up Tesla guns to battle supernatural forces in Victorian London? Hell yes, sign us up. Unfortunately, the finished game was a brief, thrown-together mess full of repeated ideas, undercooked mechanics, and dudes with guns in place of supernatural beasts. The biggest bummer of all was the pervasive sense that this game could’ve been great.
The New 3DS Gets Literally Two Exclusive Games
It was exciting when Nintendo launched a whole new 3DS this year, even if they did decide to name it “The New 3DS.” But it was too bad that the system still has so few games that take advantage of its increased processing power. This year, the handheld got a total of two New 3DS-Only games: a port of Xenoblade Chronicles and a port of The Binding Of Isaac. Yeesh. It’s understandable that Nintendo wouldn’t be keen to split its 3DS player base too aggressively, and it’s true that the New 3DS makes regular 3DS games look better in 3D, load faster and supports Amiibos without a dongle. It still would have been nice to be given a couple more reasons to feel good about shelling out for this thing.
Metal Gear Solid V‘s Story Falls Apart
How strange that Metal Gear Solid V: The Phantom Pain, a 2015 standout and one of the best stealth games ever made, could still wind up on our disappointments list. But here we are: Billed as an epic final chapter in the decades-long Metal Gear saga, The Phantom Pain started strong and then took a bizarre left-turn toward nowheresville, sputtering into its final act with a collection of recycled missions and a hodgepodge of increasingly disconnected cutscenes. What a shame that such a storied saga should reach such great heights, then collapse with the summit in view.
Cool Competitive Multiplayer Games Can’t Get Traction
Whatever the reason — overpriced games, oversaturated gamers, bad marketing, a lack of persistent progression — it’s a shame to see more and more competitive multiplayer-only games launching to some fanfare before quickly losing momentum and failing to curate a lasting community. Without enough players, it’s difficult for anyone to find a full match, let alone actually enjoy the game. It happened last year with Titanfall, near the start of this year with Evolve, and we’re worried it’s going to happen again with newer games like Star Wars: Battlefront and Rainbow Six: Siege. These are fun games with plenty to offer, but if the people who make them can’t figure out how to make it easy for players to start — and want to continue — playing, they will peter out well before they meet their full potential.
Nintendo Tramples YouTubers
YouTube is still somewhat uncharted territory when it comes to copyright regulations and fair use, so it makes sense that game publishers would be experimenting with the best ways to keep an eye on how people profit from their intellectual properties. Nintendo, however, got more than a little overzealous in 2015.
Their iron-fisted approach to YouTube regulation hurt the speedrunning community in particular, with some very cool Nintendo-related channels getting hit with onerous copyright claims. Nintendo’s own “Creator’s Program,” which required YouTubers to kiss the ring and register their videos or channels with Nintendo before sharing ad revenue with the company, pretty much pissed everyone off.
As the moderately well-known pizza enthusiast PewDiePie put it, in an age when there are so many games for popular Let’s Players to choose from, Nintendo’s games just went to the bottom of a lot of lists. This kind of stuff threatens to erode some of the mountain of good will Nintendo has built over the years.
Silent Hills Is Cancelled Harder Than A Game Has Ever Been Cancelled
On our /”best surprises” list last year, we had this to say about the then-just-announced Hideo Kojima/Guillermo Del Toro Silent Hills collaboration: “The whole thing sounds like some sort of outlandish joke one of us would make up a few drinks into a Kotaku meetup.” It was too amazing, too wild, too good to be true. And then it simply … wasn’t. Konami cancelled the game. The super team-up was over. Kojima would never make a Silent Hill game. And most distressingly, the ingenious promotional horror experiment P.T. was eradicated from all servers, now only surviving on the PS4s of those who downloaded it and saved it on their hard drives. Del Toro said it best, when asked about the whole situation: /”Makes no fucking sense at all.”
Actually, you know what? Here’s a disappointment for you:
Konami
Good god, Konami sure fucked it up this year. It’s not like they haven’t ever fucked it up in past years, but these guys just completely drove the bus off the cliff in 2015. Where to even begin? There’s the whole Silent Hills thing, which we just went over. There’s the report that they have been treating their staff like prisoners, monitoring their every move and reassigning less “useful” game developers to be janitors and security guards.
And then there’s the colossal clusterfuck that was Metal Gear Solid V, wherein the publisher struck beloved director Hideo Kojima’s name from the box, removed him entirely from any public mention of the game, reportedly had their lawyers bar him from receiving an award at The Game Awards in America while sending PR flacks to accept Japanese awards on his behalf, all before finally, finally setting him free. They did all that to the guy who helmed one of the most amazing, ambitious, wildly entertaining games in recent memory — a game for which their PR flacks will continue to accept awards for months and years to come. It’s likely that there’s more to this whole story than we know, but it’s hard not to look at it all and think, man, Konami really does suck.
Phantom Dust Disappears Like A Phantom, Made Of Dust
Speaking of development woes, it was a bummer that Darkside Games’ Phantom Dust reboot vanished into thin air so soon after it surprised everyone at E3 2014. It was even more of a bummer to learn the messy behind-the-scenes story, and to see just how doomed Darkside’s project was almost from the start. Phantom Dust deserved better, man.
PC Gamers Get The Worst Final Fantasy’s
Final Fantasy has always been associated more with consoles than with PC, but that doesn’t mean PC gamers deserve garbage ports of the series’ older entries. This year, the PC got new versions of Final Fantasy V and Final Fantasy VI, but not the lovely, pixelated creations that so many of us fell in love with. Nope, both PC versions have the gaudy high-res graphics that Square Enix added to their inexplicably fugly iOS ports.
No Red Dead Redemption Anywhere
Look, we don’t need Rockstar to announce Red Dead Redemption 2. We don’t need them to announce that the last-gen RDR is finally being ported to PC and current-gen consoles. We don’t need to replay John Marston’s adventure in HD, or even just to have Microsoft and Rockstar announce backwards compatibility so we can play the Xbox 360 version on Xbox One. We don’t need any of that, but it would make us so, so happy. Rockstar, don’t you want the whole world to be happy? It would appear that you do not.
No Single-Player Grand Theft Auto Expansions, Either
Several people on our staff really like GTA Online, when we can find time to play. It can be good for a laugh, some of the new modes are fun, and the heists they added earlier this year are often brilliant. But that doesn’t mean we stopped wanting single-player DLC for GTA V. Rockstar’s two episodic expansions for GTA IV were terrific. We were all very excited to see what else they could do in Los Santos, but it just didn’t happen in 2015. No announcements, no news, and definitely no new San Andreas adventures.
Fallout 4 Doesn’t Quite Set The World On Fire
It’s not that Fallout 4 was bad, or even mediocre — it was really cool, admirably open-ended, fun to explore and mess around with, and sometimes even unforgettable. But there was still something disappointing about it, some combination of the dated engine, the awful animations, the same old shonky performance issues, the stripped-down role-playing and dialogue systems, the well-meaning but ultimately frustrating main storyline, and the hair-tearingly wretched user interface. Fallout 4 is an exceptional game in a lot of ways, but for many of us, its sharpest qualities were often dulled by a thin gauze of discontent.
I Didn’t Finish Suikoden II
Just about every day, my colleague Jason Schreier asks me if I’ve played more Suikoden II. I’m sorry, Jason. I just haven’t had time. I know you’re disappointed; everyone is. I’m not sure what to say, other than that I’m sorry and I’ll try to do better.
I haven’t played any more Trails In The Sky, either.
I’m sorry.
Halo 5’s Story Is A Big Wet Noodle
Hey, remember how Halo 5’s story was hyped as this extended chase sequence where one hero — Jameson Locke — was hunting down the other hero — series star Master Chief — for a mysterious crime the Chief may or may not have committed? Remember how they made this whole surprisingly clever, Serial-inspired podcast series to promote it? Oh man, it was gonna be so cool! Two squads, eight heroes, and one hell of a firefight, amirite?
Except no, the story was actually a big wet noodle that the game expected us to somehow eat with a spoon. Did you want Locke and Chief to have an epic, playable showdown? Sorry! Did you want a villain whose motivations made sense? Too bad! Did you want to be able to follow the narrative without having to read a bunch of tie-in books? Oh, well! Were you hoping to fight the same copy/pasted boss over and over and over again? Sorr — oh, actually, cool, in that case you’re covered.
Valve And Bethesda Blow Their Paid Mods Experiment
Modders deserve to sell their work, if they’d like to. No one really disputes that. But the various ways that whole notion might work are certainly up for debate, and Valve’s first go at a paid modding marketplace — aided by Skyrim developer Bethesda — was a serious misfire. The whole initiative seemed half-thought-out, and there were so many questions raised — questions that apparently had no good answers — that Valve and Bethesda shut the service down less than a week after starting it. Hopefully someone somewhere will come up with a way for modders to get paid for their work, but it was dispiriting to see the first bona fide attempt fail so thoroughly.
Those were the things that disappointed us the most this year, but we’re sure you have plenty of disappointments of your own. Feel free to list ’em in the comments below, and as usual, if one of your biggest 2015 disappointments was “Kotaku,” we promise we’ll do better next year.
Konami joke image via @tortoiseontour.
Comments
70 responses to “The Biggest Video Game Disappointments Of 2015”
battlefront is probably the biggest let down i’ve had in years gaming wise.
Not sure that it can be considered a ‘let down’ if everyone saw it coming from roughly the time it was announced.
but it’s star wars, the dream was there and then even with lowered expectations it still feels so sparse and disappointing. Even other star wars games that were widely reviewed poorly I still found a lot of enjoyment in but this one I get nothing. It’s like a promotional ad for a movie or plays like a demo but it’s the full release.
The strange part for me is that when it was announced that DICE were making it, a lot of people were moaning that it was just going to be Battlefield with a Star Wars skin on it. Speaking for myself, “Battlefield with a Star Wars skin” is EXACTLY what I wanted from it, but instead we got something much more simplified. Which makes sense in terms of making it accessible to as many people as possible, including people who don’t play online shooters but are drawn in by the Star Wars branding. But it also meant it just didn’t have the depth to hold my interest for more than a couple of days.
Yeah, a re-skinned Battlefield, with some newer stuff. Like SPACE combat would have been great. The most annoying aspect is that they made comments that they want a father and son to sit on the couch and play it together. Well that argument may work for consoles but not for PCs.
I personally think they had the ‘simple’ brief. They ignored PC game play all together and the biggest focus behind the game was asset creation. EA uses the frostbite engine a lot. After this game they have the tools to create a bunch of Star Wars environments, a lot of models, sounds and so forth. It was the hard ground work to make the creation of future star wars games a lot easier and cheaper. With a simplified Battlefield 4 thrown on top.
There is zero excuse for the small number of maps for the big modes or that all the big modes essentially deal with capping or holding two points.
LOL – I am getting this game for my son for Xmas and yes we will be playing it together (like we did with the beta). I guess that makes me the target market!
If you don’t have a lot of time to play games I would imagine you would find the game amazing!
Its biggest problem for me was lack of content but if you don’t sit there playing it for 3 hour stretches it probably wont be so noticeable.
Yep that is me – no where near enough time to play games
I have to agree with you. And I think that is exactly why it hasn’t taken off like it should have (at least on PC). I get that people wanted something new. I can understand the notion that the same old formula gets boring (looking at Ubigame), but Battlefield’s core gameplay modes would easily adapt to a Battlefront game. They were practically built for it.
I played and enjoyed the beta but I could tell afterwards it was empty. No heart. As a much more casual game than Battlefield I was actually much better at it. I would still rather suck at Battlefield 4 than be the best CoD/ SWBF3 player 🙂
For my money there is just not enough there to warrant what they’re charging for the “full” game. And the ‘dumbing down’ only serves the emerging/ casual players far more than those of us who enjoy a deeper and heartier game. The Star Wars license just makes it all the more disappointing.
Looks great but no, Dice.
it still feels like a demo for an upcoming game
THIS
The worst thing about Battlefront for me is the “game matching” interface. It’s essentially … choose a game mode and map and hope that people are playing in – it takes about a minute to do this each time you choose a mode and map. It NEEDS a proper server browser so we can see at a glance whether servers are around and if not choose something else.
Yeah. I actually ended up buying it last week once it dropped below $50. I get bored sitting there watching it search for nearly full games… then 90% full… 80% full… just stop wasting my time and give me a damn server browser and I’ll find one myself. Played a little bit… up to level 6 or 7 or so. Hasn’t really grabbed my attention and I’ve moved on to MGS5. Might come back to Battlefront later.
I was all like “Huh, has a few maps, a few different modes and just a few weapons – probably good for an hour every day or two after work.”
Weirdly, that’s what it was and I’m cool with it. The part where people aren’t cool with it is when they overestimate the extent of their critical ability because it’s being validated by what they read and lose perspective. There are lots of great things Battlefront does well, sadly it doesn’t fit the narrative or the “count the modes” approach to modern critique so they’re dismissed and ignored without ever being considered. There are a lot of great emergent gameplay moments and situations that really extend the depth way past what people claim – it’s sad though not surprising that so many would dismiss this with cognitive bias.
Pretty sure the original was already in HD!
But it could be in H-erD!
H-estD…
H-estx∞D…
plus one no returns etc.
pet hate #65530098 :
“Red Dead Redemption 2” is not a thing & will never be a thing.
Red Dead Redemption was already the 2nd installment of the “Red Dead” series. You know, the one that started with Red Dead Revolver?
Lift your game. FUCK.
Not sure what your point is? Red Dead Redemption was the first one called Red Dead Redemption, so a sequel could be called Read Dead Redemption 2.
Metal Gear Solid wasn’t the first Metal Gear game, but nobody seemed to complain when they released Metal Gear Solid 2, 3, 4 and 5?
coz (spoilers for Red Dead Redemption follow)
Snake didnt die at the end of Metal Gear Solid.also, Rockstar tend to have different stories for their games even within the same ‘series.’ like in GTA 1-5 & Revolver vs Redemption.
Why limit the next installment to dealing with the same story that was (excellently) concluded in Redemption? why not make Red Dead Revolution, with new characters, set X years later dealing with the mexican revolution & the fallout of the mexican parts of Redemption?
They could make that exact game and still call it Red Dead Redemption 2. There’s no hard and fast rule that says Red Dead Redemption 2 has to continue on with the same story. No reason it couldn’t have a completely new story with completely new characters in a similar setting. That’s hardly unheard of… think of stuff like Fallout which has different characters and locations across its various numbered entries. Or Far Cry – that didn’t take much in the way of story or characters or even setting from Far Cry 2 -> 3 -> 4.
Best numbering I’ve seen is Dark Forces, Dark Forces II: Jedi Knight, Jedi Knight II: Jedi Outcast, …technically Jedi Academy.
How insane would it be if they brought those games to the modern era. Be it by remastering, or collection, or other wise.
Partly because I want a single player starwars game like them again (The Force unleashed came close but was too linear/ lacking gameplay depth cause it was more of a tech demo than game IMO) and partly because some are so old they have compatibility issues.
Just… man that would be so good. Even if they just do a re-skin like halo anniversary it would end me.
Fucking imagine replaying them with updated visuals and perhaps refined mechanics.
That could have been a single player campaign for Battlefront. If they’d done a single player campaign for Battlefront.
Personally I’d rather see a new X-Wing / Tie Fighter type game. And given all the VR headsets about to be unleashed upon us next year, I’m pretty sure that EA do have such a game hidden away in development somewhere waiting for E3 next year.
Oh yes, I would definitely prefer a X-Wing/TIE Fight sim.
What about a new Jedi knight game where you can pilot your ship to get from point A to point B like Luke in the movies? Kinda like Ratchet and Clank crack in time, but with X-wing dog fighting obviously mixed with Jedi Knight ground combat. Then you cold even have normal multiplayer + dog fighting as an option. Mmmmmmmm *shudders*
I know what you’re saying, but I think the point is more that the franchise is Red Dead, not Red Dead Redemption, so anything new in the series should more follow the Red Dead naming, and not be specific to a single episode.
Each to their own though, I wouldnt care either way. Redemption was a great game, and still is. If they decided to call it something else, I still wouldnt care, the game itself would be what drove my enjoyment for me, not the name on the box.
Its like whinging that Bioshock was crap because it wasnt System Shock 3 like a lot of people wanted. Just doesnt make sense to me to get so overworked over a title.
The Metal Gear franchise is Metal Gear, not Metal Gear Solid, but they still did Metal Gear Solid 2 through 5 and nobody complained.
Well, not about the naming, anyway 😛
Yeah, it wasnt the name with MGS2-5 🙂 Point taken though, they CAN expand on the sub games easily enough, theres no reason they cant. COD does it too and it doesnt seem to hurt them.
I think in the end it really doesnt matter though. If they do another Red Dead game, I doubt its going to matter whether it has Redemption after the name or not, its going to be judged as the sequel regardless.
Rightly or wrongly, thats the standard its going to be held to, and its against that its reputation will be decided. Its the Red Dead part people focus on, not the suffix.
Yeah, I guess the point I was trying to get at above was that when it comes to video games, the names tend to be more brands rather than necessarily implying a direct continuation of story from one to the next.
GTA is probably a good example when it comes to what they could do with Red Dead Redemption (especially since it’s from the same publisher) – those games are all different in terms of story, characters, etc, but they do take place in more-or-less the same universe (although in differing time periods), with places recurring (e.g. Liberty City, Los Santos / San Andreas, etc), and throw in the occasional cameo from an old character or little nods and references to earlier games in the series without being a direct continuation from one to the next.
You must be fun at parties.
Final Fantasy X-2 wants a word with you.
Nothing stops Red Dead 3 being called Read Dead Redemption 2.
If I recall correctly, there was a certain characters story that had only just begun at the end of RDRedemption.
Also Jedi Knight 2: Jedi Outcast was technically the third in the Dark Forces series 🙂
Yes, but I don’t think we could stomach that person for an entire game….
Yeah, that switch-up really killed my enthusiasm for finishing all the collections and sidequests etc.
There was just something magical about John’s delivery.
See that’s where you’re off your mark.
Red Dead Redemption 2 could definitely be thing because it would *continue the story in the Red Dead Redemption universe*.
At best, RDRedemption, it’s a spiritual successor, not a sequel.
Red Dead Revolver is not related to Redemption but for its namesake which was only utilised for recognition purposes, hence the new graphics style, new gameplay style, the new ‘realistic’ style instead of the anime fantasy western the original was.
So RDR2 could DEFINITELY be a thing, as it would continue the storyline set in the Redemption storyline.
I mean christ, otherwise… Dark Souls? Dark Souls 2? They’re *technically* Demons Souls 2 and 3.
The line between sequel and “spritual successor” is pretty blurry these days. You could argue that Demon’s Souls was a sequel of sorts to the King’s Field games. So Demon’s Souls is also King’s Field 5 (or however many of those there are), which would make Dark Souls King’s Field 6, and where the hell does Bloodborne fit in?
Down that path lies madness.
Which only makes the point even more poignant, that in essence, just because it has something in common, doesn’t literally make it a sequel 😉
I think the COD games showcase the point pretty well; it wouldn’t make much sense to name the games COD4: Modern Warfare, COD6: Modern Warfare 2, COD8: Modern Warfare 3, etc.
Having the MW bit in the title helps establish a sense of continuity between the games, where there might be other entrants in the series (as was the case with COD).
When you look at this this way, 2015 was kind of shit.
But I’ve got like 100 hours in Fallout 4 now, so…
You can be disappointed by something but still enjoy it, F4 disappointed me in a lot of ways but I’m at nearly 200 hours!
Star Wars: Battlefront was my biggest let down of the year. Second is Halo 5 followed in 3rd by Fallout 4 which is tied with the Order 1886 and Just Cause 3.
Halo 5 a bigger disappointment than the Order? Fallout 4 tied with the Order? Ice cold
depends how they rank, the order was expected to be a flop based on all the pre release talk where as halo was hyped as being the second coming.
Solid reasoning.
Halo 5 MP is church though, and the order didn’t really have any redeeming features beyond its graphics, so they’re in a totally different league to me. I’ll be playing Halo 5 for a long time. The Order i got a refund for.
I would add the PS4’s ‘PS2 backwards compatability’ to the list.
Had Microsoft not announced their awesome 360 BC setup then I might have been meh about it, but by comparison Sony’s offering is heinous.
Total letdown is Fallout 4. Overrated sub standard game.
Halo 5 not having split screen multiplayer surely must be up there with these.
The story was a DISTANT, DISTANT second to this. Tried to keep an open mind but as I was playing I realised that the story in Halo was never great and was generally only meaningful because I was playing with someone. Now, I’m just watching a… story. Not great, nowhere near as terrible as the hyperbole-stricken media dictates but it doesn’t do a great job of creating stakes – a problem with many games. Makes Halo feel like any other shooter.
Same here, I recently played through Halo 1 & 2 with my daughter, and no splitscreen meant Halo5 wasn’t even considered. Just doesn’t feel like Halo.
Fallout 4 was the biggest disappointment for me. When I got 3 and New Vegas, I was hooked. I thought they were both great experiences. But 4, 4 feels like a game totally designed by committee just to tick boxes off.
Call Fallout 3’s map bland by all means, but that was its intent and it was designed around that intent. From the aircraft carrier to the towns filled with actual cannibals (thanks Shia 😛 ) to the wastes where running into a Deathclaw was a pants filling moment to the moments in New Vegas where you’d happen along a town the Legion had torched, with bodies lining the streets on crosses, both games were packed with identity.
This just feels like it isn’t. It feels like a paint by numbers game honestly. I never had to force myself to play the last 2, but this time, I feel like it’s a chore to play it, and the last time I felt that was with Dragon Age 2….goddammit.
I don’t feel that, didn’t really feel it with DA2, either. Felt it with Deus Ex Invisible War – feel like if the gap isn’t the size of Valles Marineris like it was then, I can deal with it and attempt to reconcile how the new structure comes together to create something meaningful.
But that’s the problem, I shouldn’t have to sit at a game or a movie or listen to a song and say to myself “I can reconcile this…into something good I think…”
The moment you have to do that, you’re justifying the existence of something *very* average or poor.
Was all set to defend Fallout 4 to the last when I started reading the paragraph on it…then went hmm, ok…yeah, fair enough
fallout 4 is an odd one for me. I really really really enjoyed it. but at the same time i have my annoyances considering it was supposed to be fallout game.
You didn’t finish Suikoden II????…[kicks bucket and storms off].
Yeh Evolved. That died pretty quick.
The new 3ds is absolutely worth it, and the exclusive games have nothing to do with that!
Go back and try the old 3d effect, or play mh without the nub.
Any game that uses the gyroscope to handle aiming or camera, incredibly frustrating with 3D on while using the old units. Problem solved with face tracking on the new 3DS.
Played RDR for like 10-20 hours, it’s good but definitely don’t see why people keep clinging onto it year after year… pretty stock standard Rockstar game (i.e. great at the time, but lets move on).
I mean I guess a successor in the series would be cool, I’d buy it… just don’t see why people keep frothing at the mouth for it.
For MGSV story wise
Ground Zeroes was the better halftwo words. Tony Hawk.
Ps4 needs a skate game.. from what i’ve read i’m not going to even bother..
What’s with all the f bombs??
Fixed it for you
errm. Tomb Raider?
Yeah that’s one and it’s a whole game not DLC, just off the top of my head Sony had exclusive DLC for CODBLOPSIII, Destiny, Disney Infinity 3.0, Hitman, Ass Creed Syndicate, Battleborn.
If you want bring up Tomb Raider, I’ll see you and raise you Street Fighter V, Tekken 7, Nier 2, Grow Home.
That’s just off the top of my head. M$ were bad for this shit back in the 360 days (GTA IV, COD) but Sony quickly got even worse – back in the PS3 days Battlefield, Ass Creed and Batman regularly did exclusive DLC deals, nowadays it’s even worse.
K, that’s a bit of a shit add. It did extremely well. Just because it didn’t do extremely fucking well is no reason to add it as filler to this list.
…and I’m just going to add this: I thought Legacy of the Void was phoned in from a cheese factory.
Heroes of the storm isnt on this list? wtf? That piece of software is the worst release of the year, EASILY.