Video: Pokémon’s Kanto region is a map people like to recreate a lot in various editors because of its familiar layout and popularity. Preston Dunagan used Unreal Engine 4 for his remake.
He has been working on it for the past 7 months and made all the models and assets himself. Really amazing for a one-man project! It must have been pretty hard to get the measurements correctly.
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2 responses to “Pokémon’s Kanto, Remade In Unreal Engine 4”
Awesome 😀
Hmmmm….. This makes me want to wipe my Yellow and start again…. But don’t know if I can bare to wipe it!!!