It’s been a rocky 24 hours for the first day of Street Fighter V‘s release. Capcom says that they’re working on making the experience better.
Slow matchmaking, random disconnections and server outages have all plagued players who flocked to the newest entry in Capcom’s fighting game franchise. In an update released yesterday afternoon, the publisher says that fixes have been pushed out for PS4 and PC:
Network / server-side issues (PC & PS4):
- Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
- Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check mobile.twitter.com/sfvserver for the latest updates and server status
- Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
PC-specific issues:
- Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
- There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC):
- Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE [www.x360ce.com].
- Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
- In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
- Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
- Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!
I’ve experienced some of Street Fighter V‘s problems firsthand since the game launched officially launched yesterday. The game randomly crashed on me while I was browsing Battle Lounges last night and I’ve been bumped off the servers with no explanation a handful of times. Sound off in the comments if you’ve had similar issues with the game.
Comments
12 responses to “Capcom Is Trying To Fix Street Fighter V”
Out off all the things on the list, non of those are the issues I had.
Story mode is either 2 or 3 rounds… not matches.
Part of the game is not even released yet, not until March.
No controller support for my Hori EX2 360/PC Fight Sticks, needed to set up JoyToKey
Terrible controller support with assigning B to another button and so on
No arcade mode where you fight 8 or so computers in a row
No Computers out of story mode to learn characters on. Only training where they don’t fight back
Pretty sure you can change the training dummy to computer controlled and set its difficulty but other than that I agree with all your other points.
As for the 8-or-so-computers-in-a-row beef, I’d suggest trying out Survival mode.
Don’t forget the boob physics glitch.
Yes, the player one boobs weren’t bouncy enough!
The physics also need to be applied to the butts. Everyone’s butts.
… I’d play that.
While it’s not quite games as a service (like itunes or netflix) this ‘games themselves as platforms’ streak simply doesn’t work 100% of the time.
Capcom/the IP in question here won’t get nearly enough scorn and derision it could have got, and I trust they’ll get the house in order.
Pretty broken. I’d easily forgive the teething online issues if the single player actually had substance to distract me, but as it stands there’s just not enough to justify purchase. I’ve been kicked out of 3 fights mid-match and logged out numerous times. The fighting mechanics are brilliant though.
All I want is access to the Store and an Arcade mode..
so this is a game just released as “finished”…. Do people not actually test anything in Alpha or Beta tests before releasing a game only to be “fixed” in the week or two after it’s actually been released?
It’s disappointing that we’re well over a decade since online games started existing and we still have launch issues like this. I’m well aware of the difficulties in testing and optimising server infrastructure and networking code but you’d think by now the industry would have collectively started reaching a point where these things don’t have as much of an impact as they do.