Firewatch is a first-person video game where you’re constantly reminded of your character’s feet, arms, torso and legs. That all looks very cool in the intended first-person, but pan the camera out a little and oh my god.
Artist Olly Moss, who worked on the game, has been tweeting these clips today, showing the game’s main character Hank not as the player sees him, but as Firewatch’s engine renders him.
Firewatch animation in third person reveals a nightmare human carbuncle. pic.twitter.com/lqVyH84xP8
— Olly Moss (@ollymoss) February 11, 2016
We had to cut this Henry reveal. pic.twitter.com/rw1VsYB89r
— Olly Moss (@ollymoss) February 11, 2016
Walking simulator. pic.twitter.com/PWsbSgX6Zc
— Olly Moss (@ollymoss) February 11, 2016
Go home, Henry. You’re drunk. pic.twitter.com/Mu00PcCxKG
— Olly Moss (@ollymoss) February 11, 2016
I love love love how he actually has his backpack on.
Remember, kids: when you’re playing a first-person game with such dedication to the perspective, there are horrors lurking behind every shift of the camera.
Comments
2 responses to “Firewatch In Third-Person Is Messed Up”
Nightmare fuel
aaargh! I want to ENJOY the game while I play it!
DELETE DELETE DELETE
UN-SEE UN-SEE UN-SEE