The Big Question: Are You Buying An Oculus Rift?

Excitement about VR is cyclical and the cycle is short. One minute we're excited about the potential, the next we're dwelling on its obstacles to success.

A real dark day, particularly for Australians, was the day Oculus announced pricing for the Oculus Rift.

How has that impacted your plans? Are you still buying into VR?

On the broader side of things, I see this as an opportunity for PlayStation VR, or even Gear VR to move in and establish themselves. But considering that the Oculus Rift was, for so long, the default brand of VR, it could be damaging to all types of VR headsets.

Anyway, keen to hear your thoughts.


Comments

    I was never going to get the OR until the HTC option came out with a price so I could make a reasonable comparison, but even then I doubt the HTC will come in at a better price so I'm probably going to have to skip this round of VR.

    Thanks to price I can't even look at impulse buying one.

      I GOT NO MONEYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!

    I've pre-ordered. Whether I had enough on my credit card when its billed is another matter.

    Price turned me on ;) But I'm a recovering masochist so I'm gonna have to pass.

    The idiot I have chosen to attach myself to wants it for porn...so I'll have one either way...

      Same reason, right here.

    Yeha I'm with these guys, $600 AUD was a bit more than impulse trigger buy, but doable, $1400 is way out of the question.

    and from these prices I don't see any price reduction in the near future, maybe I'll buy my mates old one when he get's the new one (he was a kickstarter backer)

    How would it go in our climate?

    The writing and videos from gaming pundits surrounding the Oculus Rift itself borders on advocacy /for/ the device more than VR and while that's disappointing, it's to be expected.

    Scribblers for car magazines have to test-drive (literally) all manner of things, so of course there's an element of personal feeling in the writing. This is a two-way street though (no pun intended) when it comes to consumer grade electronics and software though.

    Case in point, I have asked and asked countless times if prolonged use of such a device causes discomfort around the eyes (ie sweat and gunk as if you're wearing protective gear while using power tools) - yet none of the evangelists seem to want to mention anything about this.

    To say nothing of the risk of eye infection ugh.

      I find it too sweaty for prolonged use where I live. I have a slightly pronounced brow, and the rift rarely fogs up, but it does become 'wet' with use, and in summer I find it too uncomfortable to use for more than 15 mins or so, and am sweaty after that.
      I'm not some sweaty weirdo either, every adult I have tried it with has emerged very 'wet' after using it for three or four long demo titles. The aircon doesn't really reach my computer room all that well, but it isn't horridly hot in there.

      So yes, it is an issue, you have heat generating tech strapped to your face, and though there are vents it gets hot, and I imagine with prolonged use, (and if you didn't wash your face before use) the edges could get pretty grungy.

      Last edited 10/02/16 12:45 pm

      DK2 is pritty darn comfortable when you get rid of hair and dont worry bout the pressure.... the foam is such that it doesnt itch or tingle... smells a bit tho... and the strap is a bit sensitive around the top of the ear... but its good for long periods especially if you have it set right

    Nope, but I probably wouldn't be even at a third of the price. A quarter of the price? Maybe.

    Absolutely, 100% Yes, Yes, YES!!!! Until I saw the price - so...... no.

    I am, but not at launch. Need to upgrade my PC first and since there's no big AAA release on PC I really want to play for another 6 months or so (Deus Ex is the next one) I'm hoping to hold off on the GPU upgrade until nVIDIA get their new Pascal GPUs out into the market.

    Think I'm going to be all back o the club and shit on this one........just see how it plays out.

    I will definitely be getting some sort of VR this year (or early next) but will wait for the options to be available and see what apps there are for each device, price point etc before making my decision.

    You are right though, until the price dropped for the oculus I was actually considering getting all options (yes I have disposable income). It has definitely dampened my enthusiasm for getting all three but not for VR in general.

    I want to want to, but after the Kinect I won't be buying into a hardware ecosystem until ongoing software support is actually demonstrable and decent, and a better price point would help.

      Kinect, PS move, 3D gaming... Im with you. Been burnt a few to many times.

    No, nor will I buy any others VR options as I am not interested in VR.

    Don't give a shit about the price. The moment Facebook bought them out = no for me. Combined with closed standards out of sheer arrogance = even greater no.

    Looking forward to the HTC Vive, hoping it's going to use a much more open system for developers and gamers alike.

      Curious about what's so closed and horrible about Oculus as opposed to Valve. See it get mentioned a lot, but most of the time it seems to just come down to the word "open" being used in OpenVR despite not particularly meaning anything.

        It's about the way in which the oculus VR will be integrated into games from a developer standpoint, which then extends in to how it will be used by the end user. In all interviews and discussions, occulus have made it very clear they haven't really bothered to discuss any standards with any other studio, and instead are implementing their own proprietary methods. [Complete with everything going through their own in-house marketplace].

        There argument is they are the first kids on the block, so they have the power to do what they want. And, hey, thats perfectly fine of them to take that stance, good luck to them. Problem is, when the platforms mature you create fragmentation in the marketplace [which is a kick in the nuts for consumers] and holds games and gamers hostage to a single company, rather than innovative ideas and competition driving things forwards.

        Plus, its facebook, a company which has built it's fortune off a completely closed, walled garden environment for communication, which gets away with such just by being the biggest player in the game.

          I don't really see the difference though. I mean, substitute Facebook/OVR/the Oculus store for Valve/SteamVR/Steam in your post and and it's all pretty much the same thing isn't it? Far as I can tell anyway.

            I'm more worried about the games themselves. What I mean is, if you have one particular VR hardware device [occulus, vive, whatever], will you have games which are Occulus VR only, or Vive VR only?
            If each VR system has it's own independant API for developers to use, it's going to create a situation where they may only be able to afford to use one [from both a cost of time to develop/test/QA, as well as licensing costs]. I would really hate to see a situation where games with VR are locked to certain pieces of hardware.

            Imagine if PC games were released which only supported nVidia hardware? Or only AMD hardware?
            Funny thing is, you don't have to imagine. 3dfx were the leaders in the 3D accelerator game when 3D acceleration was hot new tech, and they had their own Glide API which was proprietary to their own cards. nVidia and ATI used openGL and Direct3D for their APIs, and the rest is history.

            3D acceleration has shown what happens to hardware exclusive APIs, I don't want to see the same situation happen again with VR as well.

              I don't really see what the big deal is, since we already have games that are exclusive to one platform or another and the sky hasn't fallen in. I mean there's already games that are exclusive to Steam, why does it matter if some will be exclusive to Oculus too? Besides, they've been stressing all along that support for other platforms is a concern for a later stage, and rightly so that they should only be concerned about keeping their own house in order when trying to launch a new platform like this. You don't waste time making sure dessert is perfect when your entrée isn't even started yet.

              Oculus doesn't have any licensing fees to develop for, and as far as I know nor does Vive. It's just the cost of hardware, which is pretty much nothing compared to what devkits would typically cost in years gone by, so that at least should be null on both parts.

              Admittedly I'm not too knowledgeable on the history of APIs and such, but surely these things didn't just emerge on the scene with a standard to begin with? It would take time and experimentation to figure out what is the best way to do things and what should become the standard. And even then, wasn't there already the whole Direct3D vs OpenGL thing as two competing APIs? And as far as I'm aware (again, not too knowledgeable on this since I've always been a Nintendo guy so this is just what I've picked up by osmosis and observation), D3D tended to be the more favoured one up until only fairly recent years, so a whole bunch of games were exclusive of non-Microsoft systems there too.

              I dunno, most discussions like this about VR in general it seems like people want things to be beginning at the end, and somehow magically skip over all the time it takes for things to actually develop out of the early experimental stages into that end state. The Rift project alone has changed so much from what it began as, and has taken years and years to get to the stage its at now. I'm sure the rest of the scene is going to be much the same too.

                They don't have to. Of course that's their choice.
                HTC and Valve are in the same position, but have actively made a choice to try and create some sort of standard for hardware to comply with, to make it easier on the developers and consumers.

                I'm more than willing to spend $1K+ on PC hardware. But I can say right now that if it was only able to play half of the games, I'd probably reconsider.

                But hey, the VR wars haven't even begun yet and there's already lots to talk about. Only time will tell which way it will all go.
                All I'm saying is, if history is anything to go by, I know who I'd put my money behind ;-)

    I was all up on it till the price was released, then nope not at that price no chance.

    I am going with Playstation VR for games if the price is reasonable, and phone/cardboard for everything else. In a year or so there will be "Made for VR" phones with nice 4K OLED screens, sensors and processors, that when combined with a Googles/IPhone version of Gear will be pretty awesome for all other VR experiences.

    Nah. That price hit not only killed my enthusiasm for the Rift but possibly all of VR.

    I'm going to hold off until I know more about the alternatives. All three of the big ones look promising, but if the Rift's priceis any indication of the others', it means going with one option and sticking with it. Want to see how things pan out before I jump in.

    I'm planning on buying one eventually, but definitely not for a while. Though I have a computer that could run it, I am still paying off said computer and $1100 is a bit steep currently. Not only that, but the fact that it comes with things I do not need (ie. the Xbox controller) that are adding to the price and I'd rather wait for a kit that is just the headset itself.

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