Dayshot: SGtMarkIV, the modder behind Brutal Doom, is working on enhancing Doom’s Nintendo 64 version in the same way he did the original. In a video, released earlier this week, he shows us where the project stands now.
Here’s the footage below. According to SGtMarkIV, it demonstrates “some basic stuff such as gibs, lightning effects, and brightmaps”.
The aim of Brutal Doom 64, like Brutal Doom before it, is to turn Doom 64 into a modern, slick and gory shooter. This entails:
…[revitalising] the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version.
Brutal Doom 64 uses a PC source port of the original N64 game as base, and is currently still in a “very early alpha” state. SGtMarkIV doesn’t have a release date, and the project page has no downloads at the moment, but in the post accompanying the video, he did note that an official trailer showing some new enemies and weapons would be coming soon.
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