As promised, Capcom has started penalising Street Fighter V players with absurdly high disconnect rates that coincide almost exactly with the closing seconds of a match. A more permanent solution is in the works, but for now, the worst offenders are getting their comeuppance.
Going from the latest post on Capcom’s Unity blog, the first round of punishments have already been delivered — a nice surprise awaits some 30 diabolical souls with a propensity for pulling the plug pre-loss:
Starting last week, we penalized roughly 30 players in our system by docking their League Points. Players who log into their account and see that their LP and Rank has dropped significantly can consider this a warning. We will be continuing to monitor these accounts in the coming weeks and will take further action if needed.
The post also mentions that Capcom now has a baseline profile to work from so it can identify abusers without video evidence and as such, will be performing regular “sweeps” in the future:
Since then, we’ve been working hard with the SFV server team to put together a process to pinpoint users who are clearly abusing the system and we’re happy to announce that we can now do this without any proof of video. We will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates.
To be clear, we are only targeting the worst offenders in our system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about. The players who fit the criteria of what we would call a “Rage Quitter” typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players.
Hopefully this will keep the situation in check until Capcom can role out something more automated.
SFV Post Launch Status Update Vol. 6 [Capcom Unity]