Dayshot: Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.
The creator of this map is of course none other than CryZENx, whose shiny Unreal Engine 4 recreations have entertained us many a time in the past. His latest project portrays Death Mountain’s fiery interior, starring, interestingly, child Link in the Goron Tunic.
There’s a video:
And, if you want, you can grab the demo through a link in the video’s description. Don’t fall in the lava, though. Or rather, on the lava.
Dayshot showcases some of the prettiest, funniest game-related screenshots and art that we can find.
Comments
4 responses to “Not Even Unreal Engine 4 Can Tame The Fiery Depths Of Death Mountain”
Zelda on a PC is desecration.
Going to have to disagree. OoT emulated with hq2x and upscaled res, displayed on an sd crt tv via svideo looks and feels like the same old n64 game but nicer. And personally I prefer a dualshock style gamepad with c buttons mapped to right analogue stick far more than the original n64 controller. If by pc you mean kb and mouse on an lcd though i’d have to agree. Makes it look too blocky and the kb is a nightmare.
I just think that it misses the point to scale-up a Zelda game in this fashion. But if you like it then I’m happy for you.
I see what you were getting at now, and I have to say I agree :3