Not Even Unreal Engine 4 Can Tame The Fiery Depths Of Death Mountain

Not Even Unreal Engine 4 Can Tame The Fiery Depths Of Death Mountain

Dayshot: Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.

The creator of this map is of course none other than CryZENx, whose shiny Unreal Engine 4 recreations have entertained us many a time in the past. His latest project portrays Death Mountain’s fiery interior, starring, interestingly, child Link in the Goron Tunic.

Not Even Unreal Engine 4 Can Tame The Fiery Depths Of Death Mountain

There’s a video:

And, if you want, you can grab the demo through a link in the video’s description. Don’t fall in the lava, though. Or rather, on the lava.

Not Even Unreal Engine 4 Can Tame The Fiery Depths Of Death Mountain

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