World of Warcraft: Legion‘s zones, story and the new PvP system are all shaping up nicely, yet besides two new arena maps there are still no new PvP battlegrounds announced. Players started to wonder if the current endgame zone, Ashran, is intended to stay.
Popular world PvP zones (Wintergrasp, Tol Barad) from previous expansions were retired once new expansions came out, so it’s understandable that players are wondering about Ashran’s fate. Surprisingly, according to Blizzard‘s PvP boss Brian Holinka, the zone will remain accessible in Legion.
Ashran is a level 100 battleground and it’s a bit different from all the other PvP zones. It’s a relatively big, 40v40 map, with no time limit or any conclusion. Players can join and leave at any time and participate in any of the ongoing objectives.
It’s also the only way to get endgame PvP gear in Warlords of Draenor, which is why a lot of players hate it. They expressed their worries in various online threads after the blue reply. The amount of players zerg rushing each other makes the zone a no-brainer and one player can hardly impact the battle in any way, which means the Ashran experience is either getting rolled over in seconds, or complete domination of the opposite faction, depending on which team has more healers and the better leader. At the same time, all of this is mandatory because it’s currently the only source of high level PvP gear.
Still, being able to queue for Ashran with level 110 characters in Legion is good news, as long as it won’t be mandatory. Players can still do the achievements, have some casual fun, collect the reputation rewards if they want or completely forget about it if they hated it. At least it won’t be retired content like Wintergrasp or Tol Barad from previous expansions. But maybe, somehow bringing back those two and making them relevant again would be even better.
Comments
4 responses to “Warlords Of Draenor’s Notorious Endgame PvP Zone Is Staying In Legion”
No new battlegrounds sounds like a bore, hasn’t been anything new since MoP with SIlvershard Mines and Temple of Kotmugu, both are actually really good maps.
Temple is fun, Silvershard was a nightmare during MoP though. The map was so sensitive to CC that warlocks and shadow priests could effectively defend a minecart on their own against 2-3 attackers just with chain fears. I haven’t tried it since WoD drastically reduced CC effects, maybe it’s better now.
Might just be a issue with rated? whenever I played it people only half cared about silver shard mines objectives, most just hung around the elevator rotating around the sections based on where the pressure was at, which I guess is a strategy but with selfish intentions.
Wintergrasp and Tol Barad are both still running. They weren’t retired, they just weren’t scaled up to level each new expansion. Wintergrasp was updated to 90 in MoP though.