In 2014’s Bravely Default, there was no real explanation for the random encounter slider, a toggle you could use to reduce or amplify the rate of invisible enemy attacks. It just kind of existed. The sequel, Bravely Second, does things a bit differently.
Early in the 3DS role-playing game, there’s a scene where your party has to avoid some patrolling guards. Tiz, who returns from Bravely Default, has a Star Wars-inspired way of dealing with them.
Like its predecessor, Bravely Second is full of these sort of quality-of-life improvements that make it feel like a modern JRPG. I groaned during one early section where I had to backtrack across a continent and thought I’d have to re-cross a dungeon I’d already beaten, but when I arrived, the game asked if I wanted to just skip over it. Jedi mind tricks everywhere!
Comments
2 responses to “Bravely Second Has Jedi Mind Tricks”
“It just kind of existed…”
Looks to me like it still just kind of exists. That’s not an explanation…
The encounter slider doesn’t need an explanation though, just like every other menu system in the game doesn’t need nor get one. They just decided to use a pop culture reference as a joke to segue into a tutorial, something the game does a lot and drew criticism from the Japanese players for.