The Mystery Behind Dark Souls 3’s Seemingly Useless Poise Stat

The Mystery Behind Dark Souls 3’s Seemingly Useless Poise Stat

One of the more common ways to play Dark Souls is bulking up with huge pieces of armour, knowing you can withstand attacks. This isn’t the case in Dark Souls 3, as it appears one of the game’s stats has become pointless. Glitch? Intentional design change? Nobody knows.

The stat in question is called poise. Here’s how the game describes it:

The ability to withstand attacks without breaking form.

In practice, it’s supposed to mean that the player doesn’t stagger when attacked, and prevents their animations from being interrupted. It’s modified by upgrading stats (in Dark Souls 3, that’s vitality) and equipping rings/armour. This is useful for certain types of PvP builds centred around speed; even if a player can hit you a bunch of times in a row, poise will let you hit back. In PvE, a boss can hit hard and you’ll still be standing.

But as you can see in the GIF, the player keeps getting interrupted, despite wearing the heavy Havel armour, the Wolf Ring (which increases poise) and equipping Yhorm’s Greatshield (also a bonus to poise). Between those three, you should be able to withstand some substantial hits, yet they’re unable to maintain composure when facing the game’s earliest enemies.

Here’s what it like when fighting the weakest enemy in Dark Souls 3, who should have no business interrupting a character with endgame equipment:

Video Credit: SteamBoy27

This is a problem because it removes one of the greatest advantage of heavy armour; it could be argued it renders heavy armour mostly useless.

As it stands, it appears poise has zero impact on the player, despite what a number of item descriptions suggest about their intent. It would be less of a problem if From Software had communicated these changes, but they didn’t. If anything, the game appears to be intentionally misleading!

This story gets stranger, though. Players have started picking apart the code for Dark Souls 3, and discovered a value that seems to turn poise on.

Video Credit: ANDELE3025

The folks who discovered the change haven’t publicly disclosed how it works “due to ‘respect’ for IP/it breaking terms of service and first sale doctrine applying for private use only”. If you were to modify the game’s code and go online, you would be banned from Dark Souls 3 in short order.

But its existence is baffling, and suggests Dark Souls 3 really does have a fully working poise mechanic that was either removed from the game or From Software somehow shipped it without flipping the poise stat back on.

Even without cheating, there are trace elements of poise, through the use of specific weapon art moves. (Weapon arts are magic-draining special moves that vary per weapon). The fist-based Heavy Caestus weapon features a weapon art called “Perseverance”:

Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.

And here’s how that looks in practice:

Video Credit: SteamBoy27 (YouTube)

That’s what poise is supposed to look like — the character doesn’t budge.

Huh.

From Software hasn’t answered my questions about poise yet, nor have they addressed community concerns publicly or through patches.

Top Image Credit: SteamBoy27


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