There’s A Reason To Play Aliens: Colonial Marines Again

I know it’s a tad impossible, but hear me out. Let’s go back to the launch of Aliens: Colonial Marines (ACM). Remember the fury, the outrage, the disappointment. Most of all, remember what was missing.

Now think back to that time, but with one difference. What if Aliens: Colonial Marines was balanced, suspenseful, and enjoyable to play?

[credit provider=”ModDB / jamesdickinson963″]

That’s what one modder wants to achieve, anyway. A few weeks ago he published the first iteration of a complete overhaul for ACM, with an update over the weekend revamping the Xeno’s AI.

It’s not just the AI that’s gotten a tune-up though: the mod reworks the game from top to bottom, including the graphics, animations, xenomorph behaviour, the marines, as well as a complete rebalancing of all the guns.

The idea is to transform ACM from a joke into the thrilling Aliens game it should have always been. Have a read of the recent tweaks to the AI, and you’ll get the picture.

Xeno Lurker

  • Thinking rate increased 200% for better reactions
  • Speed and Acceleration reworked with sprinting enabled for more varied movement speeds
  • Pounce distances greatly lowered
  • Melee Encounter completely reworked to be hard, but not impossible. used sooner and more frequently
  • Cover mechanics greatly improved as well as shifting and idle action (like taunts) delays removed
  • Stalking mechanics also improved through removal of delays and increasing completion time windows. Distances pushed much further out so that the Lurker will use even more level space!
  • Melee Attack mechanics reworked to be more aggressive once close
  • Dodging while standing enabled
  • Dodge delay removed
  • Health lowered to help with its greatly increased lethality
  • Hissing, clicking and growling’s frequency and volume increased
  • Footstep noise volume increased

 
Xeno Soldier

  • Thinking rate increased 500% to compensate for increased speed, agility and wall usage
  • Speed and Acceleration increased slightly to help animation blending
  • Melee Kill factors and chance significantly reduced so that it happens much less often
  • Attacking and flanking mechanic delays removed and state switching modified to prefer Crouch mode.
  • Melee Attack mechanics reworked so the aliens stand up and unleash a fury of claw attacks at anything nearby
  • Stalking mechanics modified to switch back to attacking or Crouched mode more often
  • Retreat delays removed so they return immediately to attack/stalk/crouch/stand
  • Will seek cover if taking damage while standing (and return to crouch quickly)
  • Dodge delay removed
  • Health lowered to help with its greatly increased lethality
  • Damage lowered to help with its greatly increased lethality
  • Hissing frequency and volume increased
  • Footstep noise volume increased

Really says a lot about the state of ACM if modders are increasing the thinking rate of the xenos by as much as 500%. It’s worth noting that the changes are meant to rebalance the single-player/co-op campaign, not the multiplayer. “When hosting everyone should have the mod installed, otherwise some players will be disadvantaged/overpowered,” the creator warns.

Installation can be a little tricky, so you’ll want to read the instructions in full. The mod’s just over 111mb, and you can find everything you need here.


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