Deadly Premonition Maker Questions Where Japanese Developers Put Their Money

Sometimes things are best when they’re put simply. The fewer words, the better said.

It’s harder to illustrate the problem more simply than this.

That problem, according to Deadly Premoniton and D4: Dark Dreams Don’t Die producer Hidetaka Suehiro, is one of priorities.

Earlier today on Instagram, the developer put forward a very simple question: why do Japanese developers make it so difficult to attend conferences and conventions, particularly foreign ones, but they are happy to spend company money on alcohol and out-of-office activities?


Suehiro, better known as Swery, has just finished having a brief holiday after attending the Reboot Develop conference in Croatia. It also poses the question: how can a studio spend manage their expenses in a way that benefits them and keeps their workers happy?

And more importantly, why do — according to Swery, anyway — Japanese studios have such an aversion to having their staff attend conferences overseas?


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