Inside The History Of Mother 3

Inside The History Of Mother 3

The past few weeks have been a lil’ busy, but Worth Reading, our collection of the best games writing around, has returned. Let’s start off with a close examination of a beloved RPG that’s never gotten an official release.

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Inside The History Of Mother 3

“How Mother 3 Escaped Development Hell to Become a Modern Classic” by Bob Mackey

It seems inevitable that Nintendo will release an English translation of Mother 3 at some point, but that day is not today. (And probably not tomorrow.) In the meantime, it’s helpful to read Bob Mackey’s thorough and fascinating account of the game’s history. I remember seeing screen shots for the Nintendo 64 version over the years, and knew that one was cancelled to make way for the GBA version, but I had no idea Mother 3 for GBA was announced in a frickin’ TV commercial. The more you know.

An official (and extremely comprehensive) interview with creator Shigesato Itoi, producer Satoru Iwata, and Nintendo legend Shigeru Miyamoto underlines the troubled development of Mother 3, and features some shockingly candid chatter about their failures with the game. “We couldn’t bring it all together with the N64 hardware,” said Miyamoto. “I wonder if there even existed a method to bring it together. There were plenty of parts that couldn’t actually work on the N64 or that had a bad effect. It’d be nice if we could completely fix them by spending months and months revising the whole model and tinkering with the system, but in reality there were just so many issues…”

With Mother 3 being Itoi’s baby, his comments during this extended interview come off as truly heartbreaking. “Of course I have a lot guilt. I had players ask me every single day when the game was coming out. I’m sorry. I’ve failed you.”

“Talking to the man behind Sonic the Hedgehog’s incredible Twitter” by Andrew Webster

It’s remarkable that Sonic the Hedgehog‘s Twitter account is more interesting than any video game featuring the blue speedster, but that’s 2016 for you. It’s going to be really weird (and funny?) when the next proper Sonic the Hedgehog game is released and is, inevitably, mediocre.

I actually left Sega in 2014. Then, when Sega decided to downsize and move to Los Angeles and Sega of America kind of restarted and made a new Sonic team, they asked me if I would come back to manage the social media side of things. So I had a look at it, and to be honest, it was kind of boring. A lot of the posts were very comfortable, very corporate, very bland marketing. Buy this, support this, check this out. I felt like Sonic‘s attitude wasn’t there. Sonic and Sega, especially in the ’90s, had such a signature attitude, and that’s what made them stand out so much. They were the antithesis of the safe Mario brand.

I decided to test the waters a bit by posting some funny stuff, as opposed to just trying to promote products or trying push marketing things — just have some fun with it and engage with fans in ways that maybe they weren’t expecting. I didn’t know what the response would be, I was a little bit nervous at first about it. But the reaction that we ended up getting was very good, and so that ended up growing the direction that we went in, and the signature attitude that Sonic has had came back a little bit.

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Oh, And This Other Stuff

  • Shmuplations translated an exhaustive interview about making Final Fantasy Tactics, a game I keep telling myself I’ll play someday.
  • Marcus Garrett relayed his experience hearing racist language while playing Overwatch.
  • Kris Ligman interviewed an elderly woman famous for playing Skyrim on YouTube.
  • Luis Baez contemplated what Capcom’s ban on certain sponsorships (cigarettes, alcohol and so on) means for the future of the FGC.
  • Rafael Montero examined how Dark Souls and Boktai (!!) cleverly play with narrative.
  • Ashley Muddiman and Natalie Jomini Stroud summarised the comments on The New York Times after examining 9,616,211 comments.
  • Keza MacDonald tried to find solace after UK’s heated Brexit vote.

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