Though multiplayer is the main draw for games like Street Fighter V, people have come to expect those games to have story modes for solo players. At the end of the month, Street Fighter V gets one for free.
Capcom has been teasing Street Fighter V‘s story mode for a while now, but as development wraps up, the company’s released a bunch of details.
Dubbed the “Cinematic Story Expansion”, here are the highlights:
- It’s roughly 3-4 hours long, set over five chapters
- The story is set between Street Fighter III and Street Fighter IV, bridging the two games narratively
- All six DLC characters are playable in story mode, too, which means players can check out characters before they’re released
(Quick note on that last one: Capcom is describing the early access to DLC characters as a “preview”, which means they could change before they’re released widely and made available for tournament play.)
And here’s how they’re describing the plot:
“A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organisation and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?
Capcom’s also ditching its proposed “zenny” currency for purchasing additional content, if you want to avoid grinding it out with the exiting in-game economy. Instead, you’ll just buy it through PSN and Steam.
Here’s how that currency exchange works out:
At the current exchange rate, that works out to be $8.05 for new characters, $5.36 for new stages and premium costumes and $2.67 for alternate stages and story costumes for Australians.
The full update on June’s content, which includes details about how daily challenges are getting tweaked, are available at Capcom’s official blog.
The story update is scheduled for release later this month.
Comments
15 responses to “What To Expect From Street Fighter V’s Upcoming Story Mode”
I think it’s time for a Street Fighter game that follows the plot of the 90s manga
Masaomi Kanzaki wrote it, it was really damn good.
A free story mode? YES!
Free in the sense that you’ve already paid for it in the cost of the original game but they’re only just putting it in now.
Sarcasm does not carry well across the internet.
…a 3MB thumbnail?
I could only see the top quarter of the articles thumbnail and thought it looked like a penis. 😐
Well, probably not that far off 😛
Gone are the days where a story mode in a fighting game shipped WITH the game and as a part of it. Now it ships a year later and if they don’t charge you for it, they surely will rub in your face how you are getting free stuff.
Street Fighter’s never had a story mode, most fighting games don’t have story modes. Pretty much the only ones that do are Netherrealm Studios fighters: Mortal Kombat and Injustice. And MKX, MK9 and Injustice all shipped with story modes.
They might not have had a story mode like this before, but they’ve always had story. Usually it was only told through the endings from single player arcade mode, or perhaps some dialogue preceding some of the fights.
It wouldn’t have been too difficult for Capcom to whip something like that together, but I guess they wanted something that compared better with Netherrealm’s latest offerings.
They did include something like that, it’s been there since the games launch….
They do have that, and the story part for each character is actually more in depth that any previous Street Fighter games. It still sucks and is only 3 – 5 fights per character. What we need is an actual arcade mode.
Weird, I must have imagined 16 endings for the non-existent story mode of SSF2, then.
You did, although there is a chance you’re getting confused with arcade mode, an entirely different beast.
Story mode is where the game plays a story out and occasionally you get to play as a character of the game’s choosing. Street Fighter has never had this.
Arcade mode is where you pick a character and run a gauntlet of randomly selected opponents (except maybe the last 1 – 4 characters) and get a little ending for that character only.
Fair enough. So SFV had an arcade mode but not a story mode?