Here’s a fun little relic from the earliest days of game development: The original contract for the IBM port of Wasteland, made by Interplay, which cost EA just $US28,000 ($37,301).
Interplay founder Brian Fargo posted one section of the old contract today on Twitter, and it’s an interesting look at ’80s game development life:
The original contract to port Wasteland to PC for a whopping $28,000. pic.twitter.com/snEwym5EFa
— Brian Fargo (@BrianFargo) July 28, 2016
Add a few zeroes and this would fit in nicely today. Only thing missing is the Metacritic bonus.
Comments
3 responses to “What An EA Video Game Contract Looked Like In 1986”
I’m pretty sure a modern EA contract involves the devil and forced entry.
And a metacritic bonus, obviously.
A bonus that’s given to metacritic so they score your game well.
Pretty tight deadlines. Only four months from first demo to final product.