Everything Fixed In The Last 3 Patches For No Man’s Sky

It’s been a long, long few days at the office for No Man’s Sky developer Hello Games, after the PC launch of the space exploration title didn’t go sideways, it went directions non-Euclidean. Today, in a sort of “address to the nation”, the company has broken down everything it’s fixed since release.

Hello Games has pushed out three patches since No Man’s Sky‘s August 12 debut, which the developer believes should “really improve the experience for everybody”, according to a post on the game’s Steam hub.

The first update focused on compatibility and performance, addressing problems on certain AMD CPUs and processors that didn’t support a specific instruction set (in this case Streaming SIMD Extensions 4.1, or SSE):

Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2.

Along with upping frame rates due to threading issues and shader caching, Hello Games has removed the restrictions on unsupported graphics hardware. So, the game should start on, say, integrated Intel chips, but the developer provides the following guidance:

We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec. In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

The second patch was almost all about fixing crashes, be it from warping or scanning, as well as getting “stuck under the world”. NMS will even try to “rescue” players from their polygon prisons:

It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved. Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

The third update followed a similar path as the second, though the developer also added the ability to (potentially) load corrupted saves:

Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

So, if you’ve been in the dark about what the state the PC version, hopefully this provides some insight. According to the developer, the three patches have addressed “around 70% of our current support requests”, though it asks players to continue to post and email bug reports.

Patch Notes [Steam]


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